pull it back, after all, PJ is in After filming his most beloved "King Kong", returning to Middle-earth was more like a task for him. The Hobbit was originally a fairy tale. PJ drastically expanded the plot to the length of the trilogy. Such an approach always makes people feel a little weird. Naturally, a year ago, after the audience experienced the dullness of Hobbit 1, they thought that they could see a more exciting plot in 2. After looking back, they realized that the excitement is the excitement, but there is no plot in this movie. In addition to its core attributes, the general audience can only enjoy the visual effects. At the same time, the single thread in the early stage continues the design sense of the game, but in the town of Long Lake, the absence of Gandalf is regrettable. The three plot lines at the end (female elf, Bud, Bilbo) not only did not fit together. Complementing each other, on the contrary, it is like overcooked noodles stuck together. What is even more uncomfortable is that the movie does not end, which is regrettable rather than full of expectations. Although the process is wonderful, in the end, the second part is still in the end. To pave the way for Bard’s dragon-killing and for the battle of the Five Armies. Think about it this way, PJ used 6 hours to prepare for the big scene of the third part, and whether the next movie can carry the branch points of the first two without making the audience feel tired. In this regard, I doubt it. After all, in the first two parts, the plot rhythm is really chaotic and unstructured. I don't believe that the third part can make a big difference. This time PJ is more like a director who sells concepts rather than plots, although in the second part Here, PJ tried to use parallel montage to save the sense of sight that was too similar to a level-breaking game, but unfortunately, PJ failed.
It is undeniable that after so many years, Weta Studio and PJ are still industry benchmarks; Hobbit 1 used 48-frame technology for the first time and caused a sensation. The movie is more about the display of the scene, so the second PJ focuses on visual and action scheduling: the characters in the Drifting Barrel Battle are moving in a smooth flow, and at the same time they use the props to play the miraculous effect of the battle. It is more dynamic in the setting of the main viewpoint, and the setting for killing half-orcs. , There are also many CULT points; of course, in the Battle of Dragons, the characters hung on the ropes compete with Smaug. The dwarf is in the foreground, and Smaug moves from the background to the foreground. It is very shocking. It is shaping Smaug’s body shape. In the above, the comparison of the size of gold coins highlights Smaug’s hugeness. At the same time, sound effects have become one of Smaug’s sharp tools for catching dwarves. He needs sound to locate. The empty dungeon and the rustling of gold coins form a strong contrast. At this time, it represents danger. The dynamic and static are combined, and there is a degree of relaxation. If the other two branches are drawn out, the Battle of Dragons alone is indeed perfect. Unfortunately, Smaug talks a lot, and the gods are talking like a spring and autumn. The king of big dreams.
By the way, the wide angle on the lens and the tilted lens attached to the face of the character have already been addicted to PJ in "The World of Corpses", but when the camera is pushed and pulled up to twice the speed, the background scene Basically, it is a piece of blur. This may be a last resort. On the one hand, it is to shorten the length of the film. It is already 162 minutes long without including the dragon killing. It needs to be stretched for half an hour. On the other hand, young audiences have adapted to the fast-paced shots, so under the premise of not abandoning the shots, this is a relatively good way to deal with it. Unfortunately, PJ uses the current 3D technology It’s a good idea. As long as it is not a 48-frame screening environment, it is basically uncomfortable for the audience to watch. Excessive lens movement makes the viewing experience greatly compromised.
Some people say that the CGI effect of this movie is really good, but it should be noted that the foreground is basically built with real scenes, and the dungeon is also completely created with models, and then CGI is used to render the light and shadow, in a true sense Full CGI, it is a panoramic view of Long Lake Town. The entire shot of no more than 3 seconds can be seen if you look carefully. This is not to say that Weta’s studio special effects are enough to reach the level of a real one, including the golden dwarf and the alchemy furnace. There is a big gap between it and reality, but with the rapid stacking of the shots, such flaws are not noticeable. The most important thing is that when dealing with stable shots, Weta Studio really created Middle-earth with models. False combination and learning from each other’s strengths are the kingly way. Looking at some of the previous domestic special effects blockbusters, it’s amazing to use full virtual CG to build movie scenes. It’s easy to use a green screen to do it. Even if you invite the Lucaster effects team, What is it for? We are not poor in technology, we are poor in attitude, and attitude determines everything.
PJ did not make a story into three movies, but cut a movie into three parts. Maybe after a few years, we have to buy a trilogy Blu-ray disc and watch it together to get The best enjoyment, and the shortcomings of the plot rhythm may not be truly resolved until then. While we are complaining about the imperfections of the Hobbit, the emperor may already be building "Silmaría" and is looking forward to the grand finale of the trilogy. See how PJ uses his ghost ideas to play in Middle-earth.
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