Miracle of light and shadow

Bianka 2021-10-13 13:06:24

Damon actually took down my top film review and put it in the discussion area.
Hey, rewrite a sticky film review.

What does Pacific Rim mean for the film industry?
This has nothing to do with the level of Japanese animation.
Regardless of the final brand name and box office of this film, it is a miracle in terms of film production technology.
To sum it up in one sentence, computer special effects finally surpassed traditional photography in light and shadow.
The illuminator surpassed the photographer for the first time.

Before pacific rim is released, whether you work in the top computer stunt studios in Europe and the United States. There is a golden rule: CG's lighting is not good. If you learn lighting, the best teacher is painting, and then the teacher's photography.

For a long time, the light and shadow style of computer special effects has been dominated by two people. One is Caravaggio. To put it bluntly, all the epic styles we talk about are copying Caravaggio. The better the copy, the more epic. It's the kind of black shadow with a strong contrast of red and black to increase the area. It can be said that if you look at 1,000 epic war films, 999 of them are in this style.
If it is a close-up of a character, the lighting will copy Rembrandt. Three-point lighting plus volume rendering dispersion. Soak the face in volume light.
Of the close-ups in 1,000 blockbuster films, 999 of them are copied from this.
It can be said that there is no real master of light and shadow in the CG world, everyone is copying. The more thorough the copy, the higher the level of art.
No matter how arrogant the Tian Tuan was, he did not dare to take a step beyond the thunder pond in the light and shadow.
To be honest, due to the limitations of CG technology, neither of these two light and shadow effects can be played.
Everyone is putting together and adjusting them in the later stages.
It is said that it was created by a lighting engineer, rather than drawn by a compositor.
The feature of the film is that it is paused at any time, just like an oil painting.

Most production teams actually don't even use light and shadow design, and can only do shots in daylight. Take a ball for ambient light sampling, and then make a spherical harmonic decomposition. The texture is mainly based on the displacement of the post map and the painting material.
So we can say that film is the art of light and shadow, but CG is only the art of texture.

But pacific rim has taken an amazing step in this regard.
Although statically, no one can surpass Ka, Master Lun.
But a dynamic movie can be played with the stage lighting of the theater, which is an extension of which dimension.
The pacific rim scene is placed on a rainy night in Hong Kong. Light it up with neon lights and waves. A dynamic monster with the main light source. This black, flowery and bright light and shadow style that can be turned on and off is entirely a copy of the stage light.

People in cg haven't thought about this, but no one dares to play.
There are many reasons:
1. Insufficient scattering, not to mention the texture, the mainstream CG night scene can't even see the outline of the body.
2 There is a problem that the energy of the material is not conserved. The general technology for rain scenes is not highly reflective, but rather like a small light bulb.
3 There are also a bunch of problems with visual color control. Simply put, if you use your own SLR to shoot real scenes, you can't get this effect. Either extra bright or extra black. The static PS is cleaned up, and the dynamic is another matter altogether.

The CG circle wanted to play on the stage for more than ten years, and finally it was played by ILM.

Of course, ILM changed people, from renderer to lighting tools. (They are all digging spi)
That's why I dared to play with the waves and rain close to the camera, and the light source was placed on the front of the camera.
This has always been considered crazy.

After pixar looked at it, he knew that his renderman's market position was not guaranteed.
I was so scared that I dug someone from ILM and rewritten the renderman. He made a new short film and placed it in front of monster university. He also played rainy night street scene.
I want to tell my colleagues that I can renderman and deal with stage lighting.



Before pacific rim, cg was the art of texture.
After pacific rim, cg is the art of light and shadow.

This is a miracle that the global film production industry has been waiting for for ten years.
From next year. Hollywood special effects are about to start playing with light and shadow.


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View more about Pacific Rim reviews

Extended Reading

Pacific Rim quotes

  • Raleigh Becket: This is worth fighting for. We don't have to just obey him.

    Mako Mori: It's not obedience, Mr. Becket; it's respect.

  • [first lines]

    Raleigh Becket: [narrating] When I was a kid, whenever I'd feel small or lonely, I'd look up at the stars. Wondered if there was life up there. Turns out I was looking in the wrong direction. When alien life entered our world, it was from deep beneath the Pacific Ocean. A fissure between two tectonic plates. A portal between dimensions. The Breach. I was fifteen when the first Kaiju made land in San Francisco.

    [pause]

    Raleigh Becket: By the time tanks, jets and missiles took it down, six days and 35 miles later, three cities were destroyed. Tens of thousands of lives were lost. We mourned our dead, memorialized the attack, and moved on. And then, only six months later, the second attack hit Manila.

    Newscaster: [on TV] The acid factor of the Kaiju blood creates a toxic phenomenon known as Kaiju Blue

    Raleigh Becket: Then the third one hit Cabo. And then the fourth. And then we learned this was not gonna stop. This was just the beginning. We needed a new weapon. The world came together, pooling it's resources and throwing aside old rivalries for the sake of the greater good. To fight monsters, we created monsters of our own. The Jaeger program was born.