Going back in time is a very old-fashioned trick in fantasy movies. Even magical props such as Blade of Time can hardly have a sufficient impact on the audience in terms of perception. Good people want to make the best use of magic props, bad people have to use magic props to usurp the throne. In fact, even such a simple setting will have a lot of imprecision. In fact, can this thing make the crossing be like a fixed-point skydiving? How precise? The plot reversal at the end is interesting, but does this result depend on the energy of the blade of time or the personal wishes of the caster? Think about it carefully, this is almost a child's play setting, which greatly reduces the convincing power of the final plot. It’s no wonder that this is a movie based on an action game. For a game, the plot setting serves to set character attributes and pass through the level. People who have played the game have this experience, and I hate those who need to continue. The complicated plot of the explanation, the enjoyment of the game to the player is not in the complete twists and turns of the story, but in the destructive pleasure of passing through the levels.
It can be said that "Prince of Persia" is the best action-adventure game adaptation film in recent years, far better than "Resident Evil", "Tomb Raider", "Silent Hill" and other films that only use game characters to make up their own stories. Its pursuit of the rationality of the plot setting gives way to the polishing of the texture of the game. This texture comes from the integration of enough level scenes, action elements and conflict upgrades in a simple enough plot chain. It is a movie with the essence of the game. Those climbing the city wall with the shot arrows, the flashing on the stakes, and the parkour in the castle market are all visual experiences that can evoke the thrill of the audience game, and the trance seems to be really settled on the character. Like a set of arrow keys, experienced players may even feel itchy hands when they see it. In addition, the scenes in computer games are all CG synthesis, you can pursue the ultimate effect in the fantasy and strangeness, and the "Prince of Persia" uses the desert real shooting, the scene restoration is extremely difficult, but the final rendering effect is still good, panoramic CG and artificial The transition and synthesis of the scenery film are very accurate, coupled with the majestic and majestic natural landscape, as well as the strong soundtrack with a strong Persian style and stunning realistic sound effects, "Prince of Persia" is at least worthy of the blockbuster in terms of audiovisual effects. title.
However, the seemingly golden "Prince of Persia" did not bring me the spiritual excitement that I should have, especially the narrative in the first half of the film, which even made me feel a bit boring, as if I was watching a group of people doing something with a serious thought. Boring things. The film’s director Mike Neville, although he has filmed "Harry Potter and the Goblet of Fire", it can almost be said to be the last movie work in the series so far, but in his bones, this Englishman is still a A literary film director, so he will choose Jack Gyllenhaal to play this violent prince, but Dastan here has not subverted Gyllenhaal’s literary youth temperament, his melancholy and bohemia hidden deep in his eyes The sub-style clothing modeling gives this character a sense of transcendence. I believe that the biggest controversy will arise in the selection of the heroine. Gemma Arterton has appeared in the second period commercial blockbuster after "War of the Gods", but I think this British actor is more suitable for a small cost. In British art films, she really does not have the aura of idol stars, especially in front of the handsome Gyllenhaal, her performance seems very helpless. More importantly, the character of Princess Tamina is too boring, full of national righteousness, basically only acting as a game guide, just instructing the protagonist what to do next, which makes the feeling of "War of Persia" The line appears very weak. Ben Kingsley's appearance in such a movie with a conspiracy theory face can only be a waste of acting skills. The story of the murder of the brother and the usurpation of the throne has been interpreted to the extreme in "Hamlet", and in "War of Persia" Zam's psychological portrayal is almost without traces, only supported by external movements, but it is a surprise to see Uncle Kingsley's action scenes, and the old man is still quite vigorous. One of the most outstanding characters in "Prince of Persia" is Alfred Molina's slave trader Amar. This character can only be regarded as an NPC in the game, but every time he appears there must be a smile. He and his The story of the ostrich is the plot that left me the deepest impression after watching the film. From "Emotional Education" to re-recognize this British actor who once played the role of Dr. Octopus in "Spider-Man 2".
When watching the action scenes of "Prince of Persia", an idea that pops up in my mind from time to time is: Why not ask Cheng Xiaodong to be the action director? For Chinese audiences, these fragmented action scenes are absolutely not addictive. Basically, there are no difficult coherent actions to be seen. They are all stitched together from two or three shots, and they can be seen at a glance. Humiliating blockbuster demeanor. One of the most exciting action scenes is the black warrior fighting the assassin leader's flying knife battle. In fact, this is already a variant of the gunfight movie, but the bullet is replaced with a flying knife. The scenes and actions are very imaginative. Once Americans enter the field they are good at, they immediately appear to be at ease.
The producer of "Prince of Persia" Jerry Bruckheimer is the best commercial filmmaker in Hollywood, and he specializes in real popcorn movies. He has a lot of experience in playing with audience psychology and market positioning. People have expectations for the predictable success of "Prince of Persia" in the market. In fact, the most outstanding aspect of "Prince of Persia" lies in its highly controlled and coordinated "mentalization" and "gamification". It uses to please gamers to earn word of mouth, and it lowers the barriers to understanding to expand the audience level and communication channels. . The sentence Zhou Xingchi screamed in "Moonlight Treasure Box" should have been "prajna (bō rě) Paramita", but in the end it was remembered and spread widely, only the sentence "jackfruit" which was misrepresented, because It's mentally handicapped, it's playful enough, but it's also fun enough. "Prince of Persia" did the same thing.
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