Let me suggest a few things that should be modified in the animated version

Yvonne 2022-10-27 06:02:32

For those who have watched the previous work, the plot of this sequel should bring more moving. Compared with the previous work, Steins;Gate 0 has a compact plot, and the character contradictions and emotional entanglements are further highlighted, allowing the viewer to enter the scene. But after the second brush, I think there are a few places that affect the perception.


1. Introduce too many clues that have nothing to do with the main line and cannot become branch lines

1. Reading Steiner may be to take care of gamers. The animated version of 0 still cites the awakening of Fubuki and others in the plot of World War (Red Alert 3 World Line) Reading Steiner (National Encephalitis). Iron circle saw Professor Reskinen in The bridge section of the hospital. But this part has no follow-up at all, which not only distracts the main plot, but also affects the audience's understanding of the plot. The main line of Steins;Gate is composed of two animated versions, so the theatrical version and the radio drama are not discussed. One of the attractions of the previous work is that it can form a high degree of self-consistency of logic, one of which is the uniqueness of the "observer".

2. Yuki's injury is also a gamer's stalk - in Bad End, the bonfire transformed into Yuki and penetrated into the protagonist group. For non-gamers or viewers who have been through the game for a while and mainly animation, this part of the plot is simply an insult to IQ. It's not hard to imagine whether the viewers will sigh or spit fragrance when they find themselves being played by such an inferior plot by the production team. If you want to create some plot smoke bombs, I can understand, but can you be subtle or have some reasons related to the plot. A broken hand is as simple as a broken hand. The hand is broken where you can't see it. . . With this shot, it's better to portray the emotional line between Yuki and the barrel. Compared with the protagonist's emotional line, these two have nothing to describe except for a candy in 15 episodes, okay, pity me, Yukimiru, became a tool person for childbirth.

3. Judy Reyes I'm not against adding a silicone thief plot, but there must be some purpose in adding a plot. A perverted big boss in the game, it seems that there is no difference between her and her in the animation. It feels like it's just for a long time, and it's not bad to replace this plot with a public face.

From the above three points, I think the production team did not have a good idea of ​​what story to make up and how to end it in the early stage, and directly took out the plot of the game and drew it; or the animation has undergone major changes in the middle of production, and some later stages have been changed. The original episode was canceled. Combined with the extremely poor ending from level 12, I have reason to believe that the current 0 is just a half-finished product!

Second, the character building is not three-dimensional enough

1. Zhenfan's relationship with Chris and Drum Wheel To be honest, Zhenfan's love for the junior sister here is still portrayed well, but the problem is that Zhenfan's entanglement of Chris is not portrayed enough, so that after reading it twice, I don't like this part. The only impressions are Mozart and Salieri. The crazy repetition of these two words in the animation refers to Maho's ambivalence towards Chris. I still have that opinion. It is better to directly move out a few lines in the game than to keep repeating that I am Salieri and she is Mozart. powerful. As for the love line for the steel wheel, it is completely deleted. Maybe the production team thinks that there are two more than enough, but this is not fair to Zhenfan. The animation first follows the rhythm of the game. From the first episode of the plot, the ambiguity between the real sail and the steel wheel has been created, and it has been created until the time machine explodes and stops abruptly. Let's play and take off your pants, right? Or just follow the rhythm of the game to have a real love scene, even if you say I envy Chris for the love I can't get, it's feasible for the two to not be together in the later stage for the sake of a reasonable line. This is a half and that half, and the animation production team still lacks a lot of effort to sort out the game content. Not only the above two, the emotional line between Zhenfan and Mengyu, although there is no game Mengyu saves Zhenfan bridge, but it also helps to portray the image of the two, the deletion of this paragraph is inexplicable.

2. The plaster thief and the silicone thief The silicone thief was mentioned just now, but the lines and scenes as a BOSS simply disappeared, and they turned into an embarrassing public face for gamers and non-gamers to see. In addition to the embarrassing points of the plot, the existence of the silicone thief also differentiates the characteristics of plaster. It is good that a foreign scientist can speak Japanese, so two at a time, when Japanese is the lingua franca of the world, right? And the plaster thief obviously has more to describe, and the animation has completely turned him into a model villain. The plaster thief lacks his side as a scientist. His communication with "Rentaro" has completely turned into an exploitative relationship. The "mad scientist" only sees madness but not scientists. Not only did it sacrifice the three-dimensionality of the plaster, but also lost a bridge that depicts the steel wheel on the side, although it is not a top scientist, but also has considerable scientific research ability. Indirectly portraying Xiezhen as a character who is only suitable for commanding and has no practical ability at all (I'm afraid that I don't want to eat soft rice).

3. The failure of Bonbon's overall portrayal is not the problem of Bonbon's portrayal, but the lack of shock when it is revealed that Bonbon has been brainwashed in the future. I think it is caused by insufficient animation production tension. In addition, the bonfire, which acts as a plot bridge and a closed-loop symbol of the world in the game, lacks a sense of existence in the animation, like another Kiryu Moeyu. It can only be said that the plot arrangement is not as good as the original Mengyu. In addition, Bon is the bearer of copying Chris' memory in the game. The animation has always emphasized that Bon is like Chris but there is no follow-up. It is better to add this setting.

3. Sacrificing logical self-consistency in order to create a plot atmosphere

1. The story of the appearance of Bonn after the time machine is linear. The future of the same world line can interfere with the past of the world line, so as to achieve the condition of jumping the line. All the original world lines have entered the logic of the new world line. . It can be seen from the disappearance of the working soldiers after entering the Shishimen line in the original work: the interference event itself disappears after reaching the conditions for breaking the binding. Take the beta world line as an example: when the time machine arrives, the working warrior jumps the line, but the conditions are not enough to break the bandha, and then send D-Rine to break the bandha, this world line ends and returns to the stone gate line, that is, this The beta world line closest to the Stone Gate Line is different from other beta world lines. It is a world line with a start point and an end point ! The new world line is unique except for the consciousness of the protagonist Drum Wheel himself, and the viewers are observers of the same world line at different time points .

This original plot is a super big bug. First of all, Gang Lun’s time machine can only be understood as finding Dudulu in the past of the beta world line. If you reach the stone gate, it is meaningless and going back to the past will easily lead to jumping to a new unknown line. (Where is your reverence for changing the past, Drum Wheel?). Secondly, there is no mother to adopt Bonbon, and the protagonist group of this world line does not exist. Even if you have to draw a person, can you draw Mengyu? A serious old-fashioned LabMan. How many netizens on Tieba struggled to explain this passage, it's really not easy.

2. The closed-loop nursery rhyme part of the world line is a bridge that seems to have a good sense of plot and a romantic atmosphere, but it cannot be reconciled with the logic of this work. Many people have put forward their own explanations for this, but explanations are explanations after all, and cannot hide the fact that the reason for the loop cannot be directly given in the plot. The plot of the nursery rhyme is really good, I think it is the part that does not hide its flaws.

3. The bonfire tank is unexplainable. It’s embarrassing to watch. The power of the rifle is not a joke. The problem that can be solved by slightly lowering the weapon configuration of these people, some only have knives, and a few people carry pistols, which is also in line with the scene. BOSS continues the helmet that was still worn in the original work. Are you embarrassed to wear a military helmet? There is also a problem with the game at this point. It should be influenced by the background of the Third World War and let it go. However, it can't be low-key before this is played. Not only did the animation not optimize this part of the plot, but it was even more inconsistent (the iron circle's combat power is really weak).

From points 1 and 2, it can be seen that the production team of this work has never thought about the plot settings, and always swings in the logic of parallel worlds and world lines!


Gypsum thief, why did you spoil the way to deceive the world when the time machine exploded. . . I was startled at the time, is the protagonist possessed?

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