Why do I support the Hobbit’s 48FPS 3D effect? First, I am a big fan of RED; second, the visual effect of film flavor lies in the improvement of color width and pixel points. Hobbit can set a precedent, but at the same time it leads to Another failure, the too clear background and the elimination of smearing in the high-speed camera movement made the audience accustomed to 24FPS not adapting to the new technology. At the same time, the effect achieved by Peter the Great who developed 48FPS 3D was not good enough; Nowadays, except for the few masterpieces shot with 3D cameras such as Spider-Man Prometheus and Junior PI, for most movies, 3D is more regarded as a gimmick than a technique, and the effect of post-transformation will never be possible. It is on the same level as real shooting (the most intuitive experience is that when the camera is pulled to the panorama, the behemoth gives people the impression that it is the shock brought by the model rather than the 2D screen, which is the result of the lack of detail).
So the current decline in the popularity of 3D is predictable, or the road to later conversion is definitely not a long-term truth. Adding to the spectacle of the movie while wearing heavy glasses is a psychological resistance for the audience to watch the movie. Implied; it is impossible for the audience to adapt to the environment, but to allow the audience to enter the real comfort like a dream; therefore, the development of 3D is only a transitional product in 5-10 years, and at the same time the screen has to be pursued The goal is to take off the glasses and watch 3D movies as if watching 2D, so that the audience can return to the comfortable uncomfortable dream watching mechanism. At the same time, the technicians who make movies also need a new dimension of display and performance of the camera. It takes time to polish and another set of creative magic that is different from the past. 3D is not just a gimmick like now, it has greater potential in the future;
In this regard, I am here to extract some of the views of Clarke, Chairman of the ASC Technical Committee of the First Sino-US Film Photography Creation and Technology Summit Forum: The view may be that there are some realities and some data are saying that 3D is going downhill, but really good 3D will not Disappearing and going downhill because many people do not really understand 3D, use this tool incorrectly, and fail to apply the subtle and artistic aspects of 3D that can be added to the language of the movie. Through the combination of contrast and color on the basis of 2D, this design of 3D can bring many differences to the audience and help tell the story. What I'm talking about are not subconscious things, or very imaginary or mysterious things, but real images, which are related to the focal length, camera movement, and the entire image style.
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