Maybe ideas are important

Kristy 2022-01-14 08:01:46

Seeing the comments upstairs, I was quite surprised.
In my opinion, this film provides the most immediate reflection: whether the game is true or not.
Back then, AVALON and the like told you completely unmistakably: You can enter the game as a real body, or a real soul, but if the soul dies, the body can only be a broken machine left in the world.
But the perspective of this movie is completely different: you just play it as a game, but in the end you have to take your life. I even like this idea very much. This is the thinking mode of the future Internet generation, and it is to assume that the game is raised to a life-threatening level.
Especially when the protagonist stands out against the ghost enemy according to the "game logic", the enemy disappears in smoke-this kind of situation, if you look at it with the logic of normal people, it is undoubtedly quite funny and naive; but it is really not funny. , Maybe you need to sit in a dark movie theater, you will feel that life and death are tied to a weapon like the rose, it is really a last resort, and the absurdity is turned upside down as justified. This is the logic behind many players indulging in this.
From this perspective, the game is an extremely subjective experience, and it is difficult for people other than the controller to taste the horror, tension and forgetfulness in it. The movie will write this story by intertwining the game and the reality, which shows that the creator is really a hardcore gamer. In fact, players have their own vocabulary, their own mindset, and their unique roots of happiness and anger.
This is the wonderful expectation of the delusional patients of the game.
It is also a delusion that people who do not have good feelings and trust in reality will have. Nothing can save you, except believe in the logic.

The rhythm of the film is very stable, but from another point of view, it is also gradual. The story system is roughly complete. This is much better than Silent Hill, and much simpler than ghosts.
The film’s bloody scenes are obviously not as good as Silent Hill, and the basic elements are of course there, especially the worm-sweeping doll eye sockets. The audience who comes to the bloody freshness is bound to be disappointed and hit the wall.
In terms of 3D and other aspects, I think it is just right, because such a movie does not need extremely realistic three-dimensional effects, it is precisely to leave traces of the game screen, so that the plot can be silently advanced in the screen.
In terms of music, there is nothing to tell.
To say that the most stupid plot I thought was probably the SB policeman.
Some people may say that the relationships between the characters in this film are superficial, especially the affectionate pair of brothers and sisters. But ask the other way round, this kind of film has never been a good platform for interpersonal relationships. If you think about the Shriek series, you will understand that it is even more rootless. If the translation of this film is not good, it is really difficult to understand the background elements of murdering ladies and fire experiences, but the content so far is: these players are not children from normal families.

I feel that the scene where I feel sorry for this movie is a group of young people wearing headphones, each holding a vibrating handle, sitting vigorously in front of the screen-this kind of scene will attract a knowing smile from the players, thinking that they have been stunned for a while. Sinking among the seemingly ridiculous corpses, secret roads, and killings. . . . . . .

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Extended Reading

Stay Alive quotes

  • Phineus Bantum: I beta-tested for a while. It sucked. It's kinda like eating a beav - it's awesome at first, then it's just goddamn monotonous.

  • Phineus Bantum: [describing Abigail] Girl has got body karate going on.

    October Bantum: Shut up.