No brains and unhappy must die

Elbert 2022-01-13 08:01:54

Doujin diss official masterpiece? ...Well, I didn't understand the lines of this movie, and I laughed when I heard the sentence "Ah, I'm killed". As far as my dying taste is, I read it once and remembered it again a year later. I think there are three reasons: one is that I didn't understand it the first time, and the other is that I can understand it the second time? Find a "time" to watch it again, you don't have to know what it is-because thirdly, I can see it so much and I still have to look at it because of GO and Uncle Screw! He is not happy and loves philosophy. He pays attention to the world and self-recognition issues. He is always bitter (go) to answer (qi) cases (death). He is the duo who leads the duo to lead the stupid Baitian. The crying brainless loves to play question games, explore all kinds of things, and focus on simple brainstorming. He is almost or perhaps a lot less able to become a physicist who discovers the three laws of mechanics or opens up the steam age or something. Although the actor who is utterly omniscient in the play is always daring and spoiled, the duo still can’t realize their fate, and Rosengrantz doesn’t know how he always repeats his help, Gildon Staun had no way of knowing who the two were. They could only explain the 157 coin head-up incidents in terms of probability and record-breaking. They couldn’t see the way forward and couldn’t see through when looking at the map to find the United Kingdom. The limited freedom under my control can only be sleepwalking while waking up to the end. Oh, I know why I want to watch the movie again. Since there are audiences and there is a theater troupe, then when I open the movie, I can see Gildenston and Rosemie Yijia. These two handsome guys come again from Waking up in his sleep and embarking on a muddle-headed journey, what a simple nympho truth!

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Extended Reading

Rosencrantz & Guildenstern Are Dead quotes

  • Rosencrantz: [after the abrupt ending of the play] It wasn't *that* bad.

  • The Player: There's a design at work in all art surely you know that? Events must play themselves out to an aesthetic, moral and logical conclusion.

    Guildenstern: And what's that in this case?

    The Player: It never varies. We aim for the point where everyone who is marked for death dies.

    Guildenstern: Marked?

    The Player: Generally speaking things have gone about as far as they can possibly go when things have got about as bad as they can reasonably get.

    Guildenstern: Who decides?

    The Player: Decides? It is written.