I always feel that the animation is very jumpy, the first episode and the next episode are basically not connected, and suddenly I jumped to another thing. Like a diary, the whole process did not see the sequential development and the process of solving. Each episode is casual. Pick a story and play it. The protagonist makes soy sauce in something, or picks up little things in life. It basically has no effect on the progress of the story. It is not how to find out the truth step by step and smash the conspiracy against the boss step by step. There is no story. The tight rhythm and convergence required for development, I think the rhythm of this subject should be very strong, the puzzle development process is completely absent, and it is not an animation of daily life. Many times I saw those soy sauce incidents, and thought that I was one step closer to the truth. As a result, it was really just a soy sauce incident, with subtle disappointments every time.
It’s not impossible to upgrade soy sauce, but you have to intersperse it in the main line development process, so that you completely lose the main line and only write the soy sauce plot. All passions are worn out,
especially when the boss hangs up at the end, it is too sudden and too easy It was originally supposed to come to the boss and start a big battle after untold hardships, but I didn't expect it to be over so easy.
At the beginning, the setting was very ambitious and gave people excessive expectations, but the process basically involves the protagonist playing soy sauce, falling in love, and finally encountering the boss, solving it at once, breaking the boss’s conspiracy, and the interlocking process of fighting the boss at all. , Causing the plot to feel very loose.
Good subject, but not fully utilized, a little disappointed
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