1. Multiple coding of motif model, ideology and semantics
1. The Indiana Jones series is a reproduction of the American dream of mainstream ideology
2. The secret of the narrative is to use the signifier system that can be easily identified in the common sense world, so that the audience can accurately point out the good/bad and righteous/evil without much effort.
3. Greimas’ "Motive Element Model" (action meta-model). He divided the characters into six different roles according to their performance: subject, object, supporter, receiver, assistant and opponent. Greimas further extended and found six The three basic opposite models produced by different characters and their corresponding narratives
(1) The goal and desire pursued/searched by the subject/object;
(2) Interaction, communication and exchange between the supporter and the recipient;
(3) Assistant/antagonist's assistance or hindrance to the subject/object.
In narrative, the subject is the existence full of yearning, and the object is the existence that is longed for; the messenger will trigger the action of the subject, and the action must have its recipients, and the subject usually has its specific opponent to block the protagonist’s thoughts The object must be obtained or captured; and the protagonist often obtains the final success through the assistance of his assistant.
The US government: supporter and receiver. Object: Christian holy objects. Subject: Jones.
Women are the actors of the triple motifs: assistant, adversary and one of the dual objects.
Fair distribution for everyone's joy: the holy objects belong to the United States, and the women belong to Jones. (The women revealed by feminism are both internal and external to the patriarchal culture)
4. Jones is double-encoded. He has two identities: one is a cowboy variant of the classic western film in American movies, the other is an archaeological intellectual, and the contrast between the two identities.
Nazis: evil, barbaric
America: Justice, Civilization
2. Hollywood Narrative
1. Plot paragraphs organized around specific modeling environments: bars, markets, caves, and airports.
[This is very easy to associate us with stand-alone games, upgrade to a new adventure scene]
2. The cliché of "Guanshan Feidu", the "pornographic viewing" of female objects.
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