Because of the relationship between motion capture, expression capture, and 3D, the consumption of funds, energy and time is too great, and it is still not anthropomorphic enough.
The "uncanny valley" effect is quite obvious.
The natural color of the skin, the hair (it doesn't seem to be accurate to the refreshing and smooth and the greasy smooth, the two textures), the texture of the clothes, the static things, are all beautiful. Contrasting the less natural corners of the mouth and eyes, there are only staring, squinting and other expressions that cannot convey too much emotion. Even if there are quite vivid European and American voices, different accents increase the sense of reality, but there is still no sense of substitution.
What's worse is that the story system is complicated. For non-game audiences, a large number of characters appear in a short period of time, which increases the difficulty of understanding, but the feeling of the dummy and the always beautiful face are quite difficult to distinguish and attach.
Even the rogue eldest brother who didn't wash his hair had a terrible sense of disobedience and goosebumps because of the combination of glib and dramatic contrived corners of his mouth that couldn't be moved flexibly.
2
cg production consumes a lot, but the story is still weak even with games. Of course, there is also the reason for not being familiar with the ff universe.
Signing a contract, why are you a defeated country in your own country? ?
So the crystal that determines the war situation, should the most important deployment be made before the enemy enters?
A king, knowing that his death would mean losing the magic of the country's most elite force, why would he be so generous? What about the brain? This is exactly the same problem as "Warcraft", which is adapted from the same game. It is obviously a huge pattern, but for the sake of Hollywood's clichéd theatrical routines, they engage in those sensational stupid tricks, and turn the originally high-end gameplay into a love between children nonsense.
Have you always thought that the game adaptation movie is a game of balancing the faithful game and attracting the general public? If you want to convey slightly less mainstream values and aesthetics, you have to make up for it with an old-fashioned story, lest it be more difficult for passers-by to accept?
3
The splicing of two aesthetics is amazing.
Yellow plastic barricades on the edge of the ancient stone temple. Cold weapons and iron armor coexist with electronic screens.
Large mechanical spaceship and radiation monster together.
The hairstyle kills Matt with honey. There is a Japanese atmosphere. A lot of pictures are quietly zoomed away, and at first glance, they were made for a certain moment to freeze and become an important moment. Such as watching the king being slaughtered through the glass. The hero and the general worked all night. and many more. Japan, the national character is here, the details can withstand loneliness and can be attacked hard, and the aesthetics of business culture that is dawdling and crooked but unbelievably beautiful has evolved. Just like Hong Kong, which is incapable of being nervous, it is understandable that it adapts to the market and enhances some of its natural characteristics.
All kinds of things, I think there are 15 in a row? ! The admiration is still there.
4
Biggest Distraction, Knicks Honey Juice Like Ben Neckless Affleck!
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