For any purpose, this film can only compete with Jueji, because the two are completely messed up except for the picture and technology. If Jueji is regarded as a buyer's show, then the Sword of Kings must be a seller's show, and there is nothing to show off.
But think about how difficult it was for Guobit to publicize himself when the promotion of Jueji was released, how difficult it was for Jueji's technical team, and how they were the best in China, when Final Fantasy 15: Sword of Kings When the news came out, it was destined that the biggest effect of this movie was to hit Guo Jingming in the face. Not to mention Final Fantasy 15, even Final Fantasy 7 or even the first one can be beaten.
After careful comparison of the three Final Fantasy films, it seems that there is no other improvement in this series except for the screen technology. It is not an exaggeration to call Final Fantasy a Japanese masterpiece. Therefore, from the beginning of its birth, this film was destined to be only a demonstration of visual technology, allowing us to see how realistic the current CG technology can be. From the first movie in the depths of the soul trying to break through the obstacles of the Uncanny Valley, to the expressiveness of the picture that the Son of Advent will not look too outdated even today, the Sword of Kings, as the name indicates, is a brilliant move of the CG movie. , including Resident Evil has been released and the upcoming CG movies, together they let us see the infinite potential of pure CG.
Of course, this film is more like a movie than its predecessor, Son of Advent. The development of the plot, the use of cameras, and the coordination of sound effects have all reached the level of a third-rate fantasy action movie. When we sat in the movie theater, at least we were actually watching a movie instead of a two-hour promotional video for the game.
However, although the close-up and close-up of the characters in Final Fantasy 15 are as realistic as possible, the hair textures are all exquisite, and the facial micro-expressions and eyes of the characters are created exceptionally well, successfully breaking through the uncanny valley effect field, but when the camera is zoomed out, traffic, crowds or large crowds appear. During the battle scene, the picture began to collapse, and the uncoordinated movement of the car and the human body and the degraded texture maps were too conspicuous. There are also flaws in the dubbing, which should not be the case. The voices and mouth shapes of the characters have many inconsistencies and asynchrony, bringing back the uncanny valley that was eliminated from the facial micro-expressions and eyes, and brought back the movements of the characters' mouths. So we can only look forward to the next time Final Fantasy is going to release a movie for their game product, it will be more extreme.
The worst part of the film is the storytelling and characterization. The almost opposite time distribution of narrative and action scenes has led to a serious split in the overall rhythm of the film, and the editing of the film has seriously damaged the smoothness of the action scenes. All close-up shots that purely show off technology are meaningless. If you want to see the climax of the action scenes, you must first get through the slow literary dramas, large sections of dialogue, and all kinds of lines that make people feel embarrassed. The first half of Sword of Kings is a big test for the audience. . The creation of the characters is empty and pale, the rendering of the characters' emotions is almost zero, and it is difficult for the audience to really sympathize with or hate a certain character.
However, just watching the action design of the movie is still a bit interesting, but I feel that there is no creativity. The hero's flying blade flashes the trick very much like the Thunder God in Naruto, and the battle between the colossus and the corpse is not unseen in other movies. Pass. Fortunately, with the pretentious atmosphere and the epic soundtrack, the atmosphere of the battle part of the film is quite tense and exciting, but the scheduling of the scenes with multiple conflicts erupts in an orderly manner. The super-long action scenes and large-scale destruction scenes in the second half of the film seem as if the director is possessed by Michael Bay, but at least the audience will not feel that it is not enough to watch, although it is likely to end up with visual fatigue.
I haven't played Final Fantasy games, but after watching this film, I really don't want to try it.
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(Original article produced by Shige, please do not reprint without authorization.)
Text: Shige
2017 March 11th
View more about Kingsglaive: Final Fantasy XV reviews