? The first time because I knew Can't expect picture quality, just treat it as a story. But obviously, you can notice a lot of shots that are out of the norm, either with a lot of tricky angles and ingenuity, or a lot of... big heads.
Lots of big heads, lots of close-ups of faces, and it's still a long time.
In general movies, the framing of long-term facial close-ups is far less than that of TV dramas. This is how TV dramas are filmed. Because of the difference between the screen and the angle of view, TV series will be shot in this way more often.
And "Billy" was shot like this, for what?
The 4K120 frame version gives the answer.
reality.
As real as everyday life.
It feels like a live TV broadcast.
Small aperture and large depth of field like a mobile phone.
It's like these actors are standing right in front of you and talking to you.
With these scenes, the height of the lens is also very particular - many times, you will feel that it is the same height as your real line of sight, which is especially obvious in the opening scene of the hotel entrance. It seems that you are one of them. You see this group of soldiers standing at the door of the hotel and giggling, and they will notice your presence when you approach and collide.
This is FPS.
Just like "Half-Life 2" for the first time raised the realism of the FPS to an unprecedented level, which shocked the players. Not only the realism of the picture, but the realism of the interaction of the characters in the whole picture, the coordination of the actions makes you feel "this is a group of real people".
Imagine, facing a 100-inch LED TV in Gome, watching a two-hour 4K demo, I am afraid that is the feeling of watching "Billy".
In some darker scenes, this visual impact may not be so obvious, such as the part where Billy hides behind the curtain and chats with Feishan after the press conference. But once you switch back to a bright scene, such as a halftime performance in a stadium, or back to the battlefield, the sense of realism and presence such as FPS is particularly strong.
Technology serves narrative and movie stories. Uncle An has done a good job at this point. If he wants to tell a real story, he will use all methods to make it look real.
It is difficult to say whether the game has learned the lens and narrative techniques of the film, or the film has borrowed the technical performance of the game. Before VR movies became commonplace, 4K 120 fps was probably the closest thing to a movie.
"Avatar" opened the 3D world, "Billy Lynn's Halftime War" opened the 4K world.
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