Why doesn't "Rising Thunder" look cooler than the first one? In fact, when I think back to the point that stimulated me in the previous game, I will understand.
I like the dark style and fascinating fun of the first spinner. Mechas and monsters fought fiercely in the thunder and lightning, and in the fascinating city. This kind of visual and fusion created by atmosphere design, lens scheduling, soundtrack, and editing The psychological shock came to the point that the second part no longer existed, leaving only a group of modeling robots vying with a group of modeling monsters in broad daylight, and by the way, it smashed a building block-like modeling city; it did not show the metal of the mecha indomitable. The texture and volume are shocking, and there is no interesting interaction with the background. The human-machine linkage has a poor sense of percussion, rhythm, and movement beauty. It can only be said that the director's visual control ability is average.
The first part also has a strong emotional motivation for multi-country coordinated operations. In this part, because of the strong intervention of Chinese capital and the Chinese market, the logic has become skewed. The main line of the story is not clear enough, the characters are messy and flat, not to mention the sieve-like plot loopholes. When I finished watching the first one, I had the urge to draw a comic short biography for each warrior mech. This one seemed to not even have a pleasing protagonist. The boxer barely sold a cute, the little heroine is a bit like the childhood Natalie Portman, and everything else is relatively insensible.
The same formula, but not necessarily the same taste. This one might be more like "Transformers"? ...
Da Tiantian is bright, and she has saved the world again.
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