I saw the protagonists in the film suspicious of each other, I thought it was a good theme for a reasoning game.
Originally, I set it to be 3K (idnapper) 2H (ostage) and the
result ended up being an undercover agent (looking at the expression of the male protagonist in the climax) I don't think it's that simple). . . It really increases the difficulty of game design - how to set up an interesting function for undercover?
Because it is a temporary idea of playability and feasibility, I can't guarantee this for the time being. I need everyone's further help. I supplement and modify the
tentative game to a five-player game.
5P
3K (divided into 2K and 1U (ndercover))
2H
2K's game goal is to prevent prisoners from escaping
1U's game goal is to get rid of one H
2H's game goal is to escape
, so how to escape and kill?
First of all, the game adopts a turn-based system similar to killing Divided into seven days (the game ends after seven nights),
each sunrise shows each player a poker card that may be his true identity (one of the four cards is randomly presented with two cards that are his true identity, and the other two are The four hole cards that are not but not like killers are KKHU. Only as the game progresses, everyone can guess their true identity. The setting of 211 is quite reasonable. The probability of drawing three times in three days is 1/ 8 three times, others are 1/8, twice K3/8, once K3/8, so you can't guess your identity within three days)
Then players can speak in turn (one round and two rounds are tentative)
Every night everyone closes their eyes and hosts Players take turns to wake up the player. The player decides to help escape (thumbs up) or make trouble secretly (thumbs down). When a total of 15 people decide to escape, the escape is successful (tentatively 15 times)
The host will randomly name a player at the second sunrise. Last night's decision
and then everyone looked at one of their own identity cards and began to discuss
Then the second night
and so on
to the seventh twilight everyone is told who their teammates are (2H know each other but they don't know if they are H 2K and 1U randomly know their identities)
and then everyone does not discuss (to prevent Collusion lets the undercover know that he is an undercover and the identity of the two K's and prevents the next vote from collusion. You can think for a minute because it is too sudden)
vote to kill one person
with the most votes and the person with the most votes (if all five people are one vote, everyone Die together...)
Here the player can win directly (if the hostile forces are completely eliminated and the player's brains are excluded, it seems that only the killer is likely to be completely eliminated... Although it is actually very small) If
you kill H, then U wins and U can be free The last night messed up
and the surviving people again decided whether to run or not. Every runaway on the seventh night counted twice. . . (Tentatively scheduled twice)
I think the more interesting part is that the player may happily escape and find that he is a K
or stay until the end to find that he is a H. . .
The setting of U is the existence of soy sauce to disrupt the game.
Of course, the two Hs can be set differently to kill the specific H (of course, the specific H must have special abilities that can be deduced. Everyone is welcome to add)
Welcome everyone Suggestions to make up a playable reasoning game together~~~
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