The first thing to say is that the theme is a novel and good theme, but the drama that focuses on logical reasoning in this step does not show how powerful it is logically. There are hundreds of items in the secret room, and there are 11 items in the series, and only 7 items are directly and indirectly useful. At this point, the logic complexity of the screenwriter is not as powerful as that of escape games.
1. Keys, key items of the episode. A medium connecting normal space and heterospace (room 10).
2. The pen has the ability to burn. Its only purpose is to remind Joe to reset the property of the item in the room. In addition, when stealing the clock, a combination lock was broken, but the clock was useless.
3. The clock was mistaken for the master. item, useless.
4. With the bus ticket, the protagonist finds the motel where Room 10 is located, and meets the male owner of the original hotel. it works.
5, watch, boiled eggs --||| useless.
6. Comb, the time freezes for 10 seconds. A comb triggered the photo and helped the conversation with the former hostess of the hotel, Alin. it works.
7, poker, scary dedicated. Helping Joe escape from the police station is barely useful. --#
8, box, delay disappearing, help dialogue with Alin, useful.
9. Glass eyes, which prevent the body from rotting, are useless to the protagonist.
10. Scissors, rotate function. Useless.
11. Photo, find the map of the main item. it works.
Speaking of bugs, in episode 4, Joe found fingerprints on the bathroom glass, which he identified as the fingerprints of the original motel owner. Then the man said that there were only 9 rooms in the motel. One day, Allin suddenly found out that there was an extra key for room 10. That is to say, when they found room 10, this room already belonged to a different space, so Even if a fingerprint is left at this time, it does not belong to this room. When it is turned on again, the fingerprint will be reset and disappear.
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