In the process of watching it in one breath, I really feel that this plot is the perfect life in the mind of the otaku diaosi. There are games to play, and they are masters in the game, equipped with cattle X, coquettish tactics, powerful moves, one person tops a team, and can get good quality girls in the game, also high-playing, powerful teammates, and girls And take the initiative, accompany naked, get married, and enjoy all aspects of love. It is the dream of all otakus to have such an experience!
Of course, in any world, you need to abide by certain rules. In Sword Art Online, life in the game is equivalent to life in reality. This makes people feel a bit cruel, so that the male protagonist joins a guild. The group was destroyed, so that the male protagonist went to the road of single-playing BOSS, and did not want to see his friends die in battle. For this plot, I always feel a little far-fetched. It seems that the author uses this to force the male protagonist to go the single-playing route, paving a very unwise foreshadowing for the future encounter and cooperation between the male and female protagonists. I have always been puzzled by the handling of this plot. Later, I gradually felt that this may highlight the lack of responsibility of the male protagonist and the lack of courage to take responsibility, to imply that the general Japanese otaku have this shortcoming.
There are also many places to complain. For example, the hero's clothes on the first floor are still worn until the 70th floor, which is really against the sky. Even if the clothes are quite handsome, the update of the equipment in the game is also very important! In addition, I have always been curious that they were so calm and orderly when they divided equipment. The game's settings and equipment distribution are also too backward, just like DOTA's head-scratching, whoever gives the last blow to the boss will get the money. . . . . . Anyway, get an R point or something, or else a group of people are fighting the BOSS, and the fight is exhausting, you go up to see the BOSS, and you shout: On behalf of the moon, you will be destroyed. Click, kill the boss in seconds, take away the equipment calmly, and say to the others: i am lonely walker. Gorgeously turned around and left, leaving these people messy in the wind?
I've been watching episode 16.7, I forgot about it. Seeing that the heroine sacrificed for love, and the hero hit hard, knocking down the boss in seconds, I thought this anime was over, at least for one season. All of a sudden, I thought, "Little devils don't play cards according to the routine, which anime isn't from more than 180 episodes, why change the routine now?" After that, I found out that I was wrong, and the plot continued to develop. However, I have always thought that the scene where the heroine dies and the hero wakes up from the game world and goes to find the heroine is a very touching scene. The protagonist recites her name and searches in the vast sea of people, not knowing whether she is alive or dead, her dedication to love is very moving, and it can also leave a lot of room for the audience to imagine. Although there is no happy ending, the ending is so beautiful. Of course, this ending can also be well expressed, the game world and the real world are always different, the integration of the two worlds is very difficult, the friends in the game may be enemies in reality, and the loving couple in reality are in the game. Both may put the other side to death. Therefore, the majority of otakus can be warned to distinguish the difference between these two worlds.
However, looking at the anime released after this, it seems that the devil is not enough, and he will continue to release. I didn't watch the plot after that. I wanted to save first and watch a small climax in one go. So, no comment. All in all, I think the first half of this anime is pretty good.
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