The advantages of this work of Ghost Slayer are very prominent. First of all, the painting level of the static pictures is very good. The appearance design of the main characters in the early stage is very good-looking. It does not need to forcefully design any exaggerated shapes to achieve distinctive features, which makes people look very comfortable. And the painting skills of the whole chapter are solid, and there is basically no place where the painting collapses.
The second is the excellent characterization, mainly the gentle protagonist Tanjiro, until the plot of beheading the molar sanshui and returning the hairpin, the image of this gentle and compassionate young man is extremely full and moving.
Another thing that deserves special praise is the special effects of the Splash Sword Skill, which is amazing and the main reason why I started watching this animation.
After talking about the advantages, let's talk about the same outstanding disadvantages. The most obvious is that each episode takes a lot of time to recall and sensationalize, and it is too hard, and there is a suspicion of lengthening.
It's a safe way to portray Tanjirou's gentle heart through compassion for the pitiful parts of every hateful person, but it's tiresome to repeat it too many times, and it's superfluous in the later stages.
Especially when everyone encountered a strong enemy several times, while fighting for their lives, they frequently and trivially inserted flashbacks, which greatly destroyed the rhythm of the battle, and split what should have been a hearty battle into pieces. turn-based tricks.
Regarding this, I don't think it was the unintentional fault of the production team. In my opinion, if there is no complete battle in one go, it is unwilling or impossible. The biggest shortcoming of this show is also here-the extremely weak action scene design ability.
Throughout the whole play, every time it comes to the battle plot, the entire action scenes are portrayed at an embarrassingly inferior level. This problem is as serious as the episodes of the handball ghost and the arrow ghost, and it also makes me feel the most. Confused episodes.
At the beginning of the battle, when Tanjiro dodged the enemy's attack, the picture was extremely smooth and comfortable, and even dynamic 3D animation was used to assist in showing the action. But what is incomprehensible is that when it comes to killing the enemy at the end, a static picture is used instead?
This kind of still picture main body supplemented by local small animations actually runs through the whole drama, which is basically the level of PPT animation. In fact, it is understandable that this method is used in daily plots, but in battle scenes that need to emphasize dynamic effects, the picture of this static subject will be particularly eye-catching.
In addition, there are several common problems of Japanese cartoons, and this film has not fallen - everyone is accustomed to trying to solve problems by screaming and shouting, but in some urgent moments of the plot, it has been spent Spend more time expressing the emotions of the characters, inserting funny plots inappropriately, and so on.
Overall, Ghost Slayer's work can't be said to be bad, but at least I'm a little disappointed with it.
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