It happened, and an elite of the Delta Force was killed. Then a scientist was summoned, and this scientist was a bit anti-war. This echoes the character of his destruction of those people later. I thought it would be an anti-war theme until now. Then the plot scientist comes along with a story war setting in the background, and then the point is. . These people have never qualified, and they represent a laboratory and the two mines. Then there is nothing. This is really, it really does not need to put a little bit of encounters or something, otherwise the background of the war will not be reflected, and relying on text to explain this is a very weak way of expression, at least not too much. And then there is a very strict and confidential message here. There is such a setting, signing or something, it makes people feel, um, this logic is right. But this also caused a bit of chaos in the plot behind, and I felt that there was a strong contrast between the logic before and after. The scientist explained that he had to go on his own to draw a better conclusion, so he installed a camera on the armored vehicle. Some veterans here had a bad attitude, and then there was one who spoke for the scientist. I thought that some kind of bond would happen. It's a bit of an emotional scene, but it doesn't show it at all later. Most of the soldier's teammates just knelt like that, and the one who helped talk set off a bazooka. Then when he slipped, he stepped on two thunderbolts, and the rescued one died like that. It was really miserable. Some people died directly, and the others were fine. Next, I turned to the two refugee children. Without the sadness of the sacrifice of the teammates, it may be too late to mourn the teammates. I found a lot of ghosts. It’s actually quite strange here, and suddenly there are so many more. If the factory crash is the first This timing is a bit of a coincidence, not to mention that the rescued team was trapped the day before. It stands to reason that I should have encountered it earlier, after all, there are quite a few. Iron filings that can hinder these settings are acceptable. This is also a way to escape, but it can only escape from a distance, and then use the rebels as an excuse for not being able to leave the plane. rebels. The self-circle setting is a bit weak. There is another point. This monster is so powerful. It feels a little inappropriate. If this is a game, according to the previous settings, a lot of people will really die. This is because the previous settings are too fast. You want to take a picture while you return it, it must be unpleasant to slip away. It's strange that the speed attribute has been cut. The back is the monster fighting the tank, some cool special effects, and when the helicopter comes, it can blow the monster to a speed of 1. Tell the truth. The effect of blowing this monster with the wind should be better. Really, as soon as the helicopter flies, the monster's speed is 1, it is difficult to get close, and it needs a weapon. The following plot I guess may be a little short of the movie time, to catch up with the schedule, the drama The love slips super fast, and the weapon can be built in one night. Here, we set up a relatively far safe area. It is enough to build it for two more days. It’s a bit of a joke in one night. , I think this place is very sci-fi. The guns, and the robot with lights are very handsome. There are also some scenes in the factory behind, which are quite expensive. However, the plot here is also very sci-fi, so I feel that it is still a bit rushed. It's over here. So what is his theme? ? ?
Some of the special effects settings are actually quite good, but the arrangement is a bit lacking, and some settings are useless, and some can't be said, but the director and screenwriter of this play are average.
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