Use linear logic to deduce nonlinear space-time

Veronica 2022-04-23 07:02:03

Although I don’t like the extremely oppressive expression of this film, it is rare to be able to use linear logic to explain the subtle relationship between the infinite possibilities in infinite linear time and space and the given life choices.

We have choices at every moment, leading to all infinite possible timelines, but at the same time it seems that a higher being or force is planning these possibilities. For example, if the plan is to go through a seemingly failure experience, then the choice is limited to the need to serve the failure-oriented experience. No matter how hard the protagonist tries, it is a seemingly failed experience, but in fact, it is a successful life plan.

It's risky for a movie to highlight these themes in a way that's repeated over and over again, but fortunately it's rated okay. However, it is estimated that no investor has the courage to introduce the film in the Chinese mainland market.

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Extended Reading
  • Stuart 2022-03-29 09:01:03

    Form over content is by no means the future of cinema, nor is it a manifestation of free will.

  • Crystel 2022-03-24 09:01:51

    ugh I don't know if I'm really good at playing games. Anyway, I read the comments and I've played all the endings = = All the games are listed without high scores. Is it normal ending for the male protagonist? ? Anyway, Netflix's interaction this time is really revolutionary, and the most powerful pirate users can't feel this wonderful (hands down) Although it is novel to combine rpg games and movie viewing experience, the full score of the experience is really open to question , what if I just want to see a great ending instead of exploring more possibilities for the plot? Also, if someone imitates this video game interactive mode in the future, what should I say... people will get bored rio quick

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?