Mastering c++ in 30 days left me with nothing.....

Llewellyn 2022-04-23 07:02:03

This story fully illustrates how terrible a programmer with a spicy chicken is. Having a good idea but not having the corresponding programming level actually makes the protagonist's family ruined. If the protagonist studies data structure and algorithm introduction, computer basics, and so on, don't look at 30 days of proficient in C++, game development accelerated, there are no such things, can only say that he has gone to the sidelines and is not worthy of sympathy. Instead of forcing the demand, it is better to consider it and switch to game planning

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Extended Reading
  • Ivah 2022-03-27 09:01:06

    An interaction with coders' mental health that focuses on debug? (loop drama?

  • Francesco 2021-12-02 08:01:30

    All branches are traversed. The form is far greater than the content. In addition to high-definition shooting, you tell me how this is different from the early text/live-action adventure games. The meta-game per capita plays with the fourth wall, and the fourth wall has nothing new to say. I thought that there would be a lot of different choices to decide which ending and the fate of each character you entered. In fact, it is a main line and many short branches. After reading the branches, you will be forced to go back to the main line and continue walking. Fake choices and rings, not choices. The logic is simple and lacks complexity. Ask the creator and some audiences to play Japanese-style avg, mass effect, dragon, Stanley prophecy, and see what the same type of game has developed 10 years ago. Choosing left and right makes the protagonist even worse, and then complain to me that without free will, I can always help you turn off the webpage. However, what is the difference between free will, which can only be embodied by closing the webpage, and an exploitative film with no options for interaction?

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?