Game of Life

Thea 2022-04-22 07:01:25

People think there is only one reality, but there are many, intertwined like roots. Our actions on one route affect others, and time is a construct. People think that they can't go back to the past to change things, but they can. This is the case with flashbacks. They invite people to go back to the past and make different choices. When you make a decision you think it's your decision, it's not, it's those souls connected to our world who decide what we're going to do, and we just go with the flow. Every game has information, such as Pac-Man. Do you know what the game name PAC stands for? PAC stands for "Planning and Control". Pac-Man is actually the planner and controller, and the whole game is a metaphor. He thought he had free will, but he was actually trapped in the maze, trapped in the system, and could only eat and eat. The demon chasing him was probably imaginary. What would happen if he escaped from the side of the maze? He immediately returned to the maze from the other side. People thought it was a happy game, but it wasn't, it was a nightmare world. Worst of all, that world is real. We all live in it. It's all code. If you listen carefully, you can hear numbers. The universe has a flow chart that determines where you can and cannot go. I have given you this knowledge and set you free. do you understand? The above is a classic line from Black Mirror's Bandersnatch, which is enough to make people doubt life. Quite brain-burning, you will see "Westworld", "Butterfly Effect", "Truman's World", "The Matrix", "24 Billy", "Inception" and so on in this film. In the plot, there are countless selves in the time of the parallel universe, and every simple choice of "yes" or "no" has a huge impact on the future of life. Schopenhauer once said that each of our lives is a pendulum between boredom and madness. In the past, I only focused on the two keywords "crazy" and "boring", but now I need to add the understanding of "reincarnation". The content of sci-fi movies is not simply to show how great and gorgeous the future technology is. Often, good works depict more human nature, from the philosophical thinking and exploration of the meaning of life. The nature derived from the fear of the unknown often makes people feel repressed, and this kind of pure repression will make people peel off all kinds of cares and fetters outside the body, and return to the original desires and needs to look at themselves, but the thinking it brings is not. It is more in line with human nature, sees more clearly, and panics more. Ha ha.

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Extended Reading
  • Darius 2022-03-30 09:01:04

    Watched the main storyline. Trying to use the three forms of movies, games, and novels to show the complex actions of the narrative at the same time, but although the main body is a movie, the process is more inclined to the game - in fact, it is a live-action game based on Truman's world - so it lacks In the case of the interactive process, it will make people feel a bit fragmented. There is a scene in the film where the protagonist dies suddenly in the psychotherapy room (like a baby strangling himself with an umbilical cord in a delivery room with a butterfly effect), which also includes images of rabbits (death hallucinations) and trains (people with no surname). , is a dense tribute to choice and destiny. I think the first three movies have been done very well in terms of choice and destiny. The words of this movie try to increase the complexity of itself through a certain mechanism that allows the audience to watch repeatedly, like a game. The book in the movie cannot exist in reality (or its image exists through the movie itself and evidenced by the games it adapts), just as Dim Fire would be hard to make into a movie (and show off its unique text).

  • Dorothy 2022-04-24 07:01:06

    Watch the ninety-minute version. I thought the look and feel would be very bad, but I didn't expect that the more I watched it, the more exciting it became. Why do I feel that I have read all the endings everyone said?

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?