I bought a netflix membership to watch Black Mirror, and here's what it feels like to write while watching from the first minute to the end.

Layne 2022-04-21 09:02:05

In order to watch the special edition of Black Mirror, I bought netflix and accelerator, and spent 20 dollars with extremely high expectations. I was slightly disappointed that my expectations were not met, and the rating was three and a half stars. The following is the intuitive feeling recorded in the mobile phone while watching.

1. The interactive experience is novel and the attention is very concentrated.

2. The concept and design are very good: you control the characters, the characters can feel controlled by you, and the games designed in the character play are also controlled by the characters in the play, and the three levels are unified.

3. The plot of the story is generally conceived, the ideas are not very clear, the overall atmosphere is not oppressive and dark enough, and it does not look smooth.

4. There are a little more dead ends to choose from, often returning to a certain point in the past to re-select, a bit of drama, coupled with the very unsmooth Internet speed that often freezes, I look a little tired from the back, and I feel that the option X must be selected. No settings, less dead ends, more fluid.

5. But it can be felt that the setting of the dead end cycle has two purposes: one is to make the story more comprehensive, to explain more details and possibilities, and to reflect the dark characteristics of "Black Mirror" through its content; the other is to correspond to the movie. One of the main themes I want to embody: the multiple possibilities and storylines that exist in parallel worlds.

6. That's right, it's such an intention and arrangement, which reflects that different choices have completely different development directions of the story. Even if you make the same choice back, the story will develop differently, and there are thousands of possibilities.

7. To borrow the words of the male protagonist: You seem to have the right to choose freely in the game, but the ending is determined by me.

8. This is really a drama, not a movie. I've watched it for three hours. I'm so tired, I'm going to sleep.

9. There is a contradiction in the arrangement of this play: the original intention of the arrangement is to let the audience have the right to choose the plot and make the protagonist feel controlled by you (the protagonist's sense of depression and program and control study come from a higher level future you), but you can't actually choose and control characters and plot development.

10. At the end of the second day, the ending reflects the mutual influence of multiple parallel worlds, which opened the heart of the boy. There was a time in the middle that the ending seemed to come, but when I finished playing the cast list, I was asked to choose again. After I chose, there was another possibility and a story line. This is the final ending I saw.

Overall feeling: The plot arrangement in content is a bit chaotic and a little empty; in terms of form, the interactive idea is good, but the experience is not very good, it is not refined, and the sense of integration is not strong. Hope to do better in the future.

View more about Black Mirror: Bandersnatch reviews

Extended Reading
  • Elmira 2022-03-28 09:01:03

    The fact that Black Mirror was bought by Netflix finally came to fruition today. A way of watching movies that is unique to this era. (It is a movie with an IMDB number instead of a game. Or at some point in the future, the classification between the two will cease to exist.) As if after you and I choose a plot line that can communicate directly with the protagonist, The so-called fourth wall was completely taken down by Netflix, even telling the protagonist that he was on the set itself. From Truman's world to Bandersnatch, whether it's surveillance conspiracy theories or demons, "players seem to have a choice, but they will eventually go to the ending that I set for them", get rid of the common [whether free will exists] In addition to the metaphysical speculation of [whether this universe is a deterministic universe], the creator also used the protagonist's mouth to talk about the pain of being trapped in the shackles of thinking and the confinement of time and space when making movies/playing games. Maybe that jump in time to today, where a Netflix programmer tries to (again) inherit Bandersnatch's legacy and ends up also going too far, is the most complete ending. And this ending, like all others, is a warning: Pac-Man doesn't try to touch the edge of the world.

  • Alisha 2021-12-02 08:01:30

    I know why it was made interactive, because the script is really too watery. . .

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?