Rational and perverted to achieve success?

Waino 2022-04-19 09:01:54

This film has no shortage of connotations in the form of a new - interactive film - 4.5 stars.

In the past, Black Mirror was when we watched people use black technology. Now, in this one, we feel like we are in the real world, entering the world of Black Mirror. We are a little nervous and afraid of self-destruction. Role.

The "good ending" that can survive in the game is the result of not playing perverted, for example, it symbolizes a reasonable and positive teamwork. And those endings of self-destruction to the point of never turning over are the result of perversion + irrationality, such as publicizing their crimes after killing their father, or simply hiding their father's body, or jumping off a building to commit suicide by taking drugs. So in general, those practices that are both perverted and rational, such as killing the father and dismembering the body, still lying calmly, and still concentrating on writing the game, can lead to the final "success": the game has become 5 out of 5 stars. Even if a star is found guilty, it is enough to become history, to be praised and held high for the world to see, and to be cast aside and hated to be remembered by the world. In this ending, the protagonist became the biggest boss, and in turn controlled the person who originally controlled him in front of the screen. Even after the game was rewritten and restarted, the female programmer (Colin's daughter) tried to control the image in the test option. In the "male protagonist", but she is actually controlled by a third party (that is, me and the thousands of viewers in real life), so the third party is actually arranged by the male protagonist.

For me and the tens of thousands of viewers in real life, after playing so many times and testing other people's lives so many times, I thought I was in control of the plot of the characters in the video and I was making choices, but no matter what. How to make a choice finally points to several endings (it is said that there are 8) designated by the director. In fact, we are not the ones who control the ending at will. The options are given by the director, and there is no third option for us to choose. As the male protagonist said, players think they are controlling everything, but I am actually controlling everything, and the game maker is controlling everything.

This kind of logic is very scary, yes, you are controlled by technology like the characters in Black Mirror in the past. In the past, you pervert enjoyed watching the tragedy that Black Mirror provided to you, enjoying the pleasure, but now it is you who entered the tragedy in Black Mirror, and the screenwriter showed a cunning smile through the male protagonist when he was playing with you. Wonderful.

This time, it is in line with Black Mirror's previous style.

When I discovered the interactive version, I scanned the QR code and placed an order with trepidation. I felt like I was walking the path of the protagonist of Black Mirror in every step of the operation. I was looking forward to the start of the game, and I was afraid of some kind of magical plot and experience.

Black Mirror, you did it again.

When the male protagonist began to perceive my presence, I immediately became interested, enjoying the pleasure and control of this manipulation. When the protagonist shows panic, there is a perverted psychology enjoying the process. However, when the male protagonist starts to resist the options I gave him and suppress the plot I choose, I get a little angry.

Oh my god, it's human nature, and the rulers of ancient times were addicted to watching the final battle in the Colosseum.

But there is one point that can be improved. If the male protagonist looks at the camera and talks to the audience, instead of asking the sky to talk to the audience, it will be more immersive and creepy.

View more about Black Mirror: Bandersnatch reviews

Extended Reading

Black Mirror: Bandersnatch quotes

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.