three-dimensional narrative

Ashleigh 2022-04-19 09:01:54

Black Mirror is indeed a movie with a different style, and it even makes people feel that it is not a movie, but a strange work in a performance art display. If a painting is a two-dimensional work, a 3D movie itself is a multi-dimensional work of art. Similarly, if the linear narrative of a story is taken as a dimension, this work is nothing more than the embodiment of a three-dimensional and multi-dimensional narrative style. And instead of relying solely on the time-space-disordered editing technology of film montage, the story itself is an extremely open three-dimensional narrative space. Each line influences each other, and it even makes people feel that life is also the presentation of this three-dimensional destiny, with cause and effect coexisting with absurdity. Everything seems to point to a single result, namely fatalism, but in reality it is a complex three-dimensional ending. Each ending seems to be separate and parallel, but it has the same root and complements each other.

Humans rely on their evolved brains and various sensory organs to face this objective multi-dimensional world. They can only see three-dimensional, somatosensory time, physical quality, temperature, chemical breath, etc. The two add up to a seven-dimensional world. about. And beyond such perception dimensions, or the transcendent perception and visual understanding formed from the perspective of God, can only be truly appreciated after people become gods. For us, that perception is bound to be a very abstract and incomprehensible thing, but it is also the true face of the world we live in. So, fish don't know what water is until they get out of the water.

This is what Black Mirror brought me, because this film is an infinitely open and ultra-limited multi-dimensional story structure. One character, scattered slices showing multiple story clues, showing the game world, the real world, the in-play drama, stream-of-consciousness mapping, bizarre plots, reversal plots, fantasy colors, absurd colors, time and space spanning... etc. The nonlinear changes of non-exhaustive multi-narrative plots make people feel an abnormal movie viewing experience, or Watch the impact.

Obscure films inevitably lead to even more obscure film reviews, and now, even I myself may not be able to express it.

( •̥́ ˍ •̀ू )

View more about Black Mirror: Bandersnatch reviews

Extended Reading
  • Frieda 2022-04-24 07:01:06

    75/100 The first online interactive movie makes the boundary between games and film and television very blurred. The settings of the branch line are not the same as I imagined. The different options are not RPGs that will continue to develop into different stories and endings, but Let the plot form different dimensions and cycles (but there is basically only one ending), whether this is to save the text or the setting needs to be studied. In fact, think about it, if in the future, romance dramas can freely control whether the protagonist has a relationship with a supporting role of the opposite sex or a supporting role of the same sex, wouldn't it be cool?

  • Joesph 2022-03-24 09:01:51

    After watching it once, you can get 4 endings, ("Accept the cooperative game and get 0 points" is not the ending, it will go back to the plot directly), "Game 2.5/5, go to jail", "Game score 5/5, perfect game , but he killed his father and went to jail, and the game was taken off the shelves. Collin's daughter Pearl wanted to republish the game after n years", and "killed his father and went to jail, the game was not released, and the game company went bankrupt." Get on the train and die at the psychiatrist. Saw the monster PAX twice, and the Netflix brawl came out, but it's not an ending, because it will go back to a scene before, I'm going back to the psychiatrist and forced to talk about my mother, because the first time the doctor Let Tan's mother choose to refuse twice, and you can proceed directly without talking (the rabbit and the train complex will not come out).

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?