Cyberpunk Rhapsody: About Dreamland and Complete Virtuality

Lottie 2021-12-09 08:01:32

David Conan Burke deserves to be the neuropathy of the neuropathy! If "Alternative Dimensional Hacker" and "The Matrix" focus on describing virtual reality, "Muholland Road" focuses on dream analysis, and "Sensual Game" is a film work that combines virtual reality and dream analysis.
I don’t know how many people understand this movie. Perhaps most of the views think it is rough and disgusting, but I personally think it is the most absurd and most dreamlike movie.
The biggest feature of the whole movie is: abnormal!
Weapons used, computer components, dissected so-called biological components, seen creatures, and eaten objects. . Even dialogue. . The role-playing is so absurd and weird. .
Our understanding of the world is through hearing, sight, smell, taste, and touch.
If our senses are completely controlled, that is, although we can truly feel the world, we are isolated from the real world.
If we define complete virtuality in this way, we are always in the virtual world, and we don't know what the real reality is.
In such a virtual world, we will feel hungry, feel pain, and feel tired. It is a real dream state. If there is no trigger in reality, we will live in such a virtual world forever until we die.
In reality, the reason why we can be sure that things in the virtual world are not true is because we have been exposed to reality and clearly understand the difference between virtual and reality.
If we just look at this question from a simple mechanical materialism point of view, the answer is of course clear (in fact, it only seems so), and it can even be declared that the question is "not a problem at all." The problem of the boundary between the real world and the virtual world is very profound. Is there a boundary between these two worlds? If so, where is it?
In those imaginative storylines, the problem does exist, and it is not so simple, and the answer is difficult to be clear. For example, at the end of the second part of The Matrix, the lengthy and mysterious dialogue between Neo and the designers of Matrix is ​​just like that. The designer told Neo, don’t underestimate the greatness of Matrix, because in fact, even Zion base and Neo itself are all designed programs (he is already the sixth such role!), Neo and base’s The resistance activities are just to help Matrix improve itself-Matrix has been upgraded five times before. In this way, in the context of the story of The Matrix, is there any real world? What are human beings-are they the flesh of the program carriers that are hatched by machines, or the programs themselves? What is reality and what is virtual? ...All these questions have no answers.
This problem of the boundary between the real world and the virtual world, without a proper story as a carrier for imagination and thinking, sounds a lot like cranky thinking and nonsense.
Cyberpunk provides such a framework. In cyberpunk literature, most of the stories take place on the Internet and in the digital space. The line between reality and virtual reality is blurry. This genre often uses a direct connection between the human brain and the computer.
If, as described in "The Matrix," people are imprisoned in the virtual world at birth, naturally unable to distinguish. In this film, the two players, male and female protagonists (the game has multiple players) and the audience have mistakenly thought that the first level of the game is reality, so later two players wanted to terminate the game and return to reality. In fact, it was the first level of the game. inside. (The scene that was revealed at the end of the movie is similar to the scene in the first level. It is also a row of people playing the game, but in reality, the male and female protagonists are actually lovers, not bodyguards and game developers. The identity dislocation settings in the dream are very similar. "Mulholland Road")
In dreams, people think about problems in different ways. Things that seem unreasonable will all feel reasonable, and they will realize it when they are sober.
If it is said that the protagonist of "Inception" hopes to implant a "consciousness" into the inheritance unconsciously by implanting the subconscious in the dream.
The director of "Senses" has already done this to the audience at the beginning of the film and in the later plot development of the film! At the beginning of the film, the director let the audience directly enter the first level of the game instead of reality. Every time the hero and heroine returns to the initial state, it is also the first level of the game. From the very beginning, the audience here is brought into a perspective similar to which inheritor enters the first dream. Then through the development of the plot, the director allows the audience to gradually deepen this influence-feeling that the first layer of the game is reality. In addition, the'sensory' not only reflects the difference between illusion and reality in the protagonist, the more the audience gets deeper into the plot, the more blurred the boundaries. . .
Virtual reality may provide a direction for dream development and set a rule environment, but consciousness is uncontrollable. The protagonist starts to kill only because the game is set to require you to complete this task in order to trigger the next level of the game. The protagonist's moral consciousness is still healthy. Later it evolved to knowing that he was in the game and he could solve his own emotions by killing people. At the end of the movie, the two protagonists have returned to reality and unscrupulously murdered in reality. . . If it is reality?
It's like "Open Your Eyes" at the end of the protagonist shouting "This is a dream" and then shooting. If we know that we are living in a dream, can we do anything wrong? Let us vent our subconscious desires?
In addition, "Inception" actually uses a simple and clear method to explain dreams to the public. Everyone has been discussing the so-called gyro problem. Why can the gyro not fall down in a dream? Why do you think that the top in the real world must fall down? Perhaps the fallen spinning top is just a reflection of the knowledge you know in a certain level of dreams, and when you are in a certain level of dreams but firmly believe that the spinning top will fall, then There is only one possible explanation: you have no idea that you are in a dream at this time. The subversion of dreams also includes our logical rules. If you have had a lucid dream, you will have this experience, trying to wake up from the dream, and then dreaming of waking up in the dream, believing that you woke up, believing that you opened your eyes, and opened the quilt. . . Everything was so clear, but in the end it proved that he was still in a dream state just now. .
American logician William Poundstone believes that the JV experiment is a milestone in the history of philosophy, because it triggered a series of thoughts, and put forward an important theory-the "brain in a tank", which is Say, if you are reading at this time, you have seen the content of the book and understood the meaning of the book, but is this actually the case? You may be just an isolated brain, soaked in a tank of nutrient solution, with countless electrodes connected to the brain. A mad scientist is constantly inputting electrical stimulation to your brain, simulating any feeling you feel, You feel that you are reading, and the tactile sensation of your hand when you turn the page is also an electric current that simulates stimulation. How can you tell whether you are really reading a book, a person of flesh and blood, or a "brain in a tank"? The answer is impossible to judge. You may live in the real world, or you may live in the sensational world, or even the world you lived in yesterday. Yesterday, when you were asleep, a group of evil and genius scientists came. They opened up your skull. A precise part is carefully connected to the electrode, and then your brain is removed, and at the same time, it gives you the same stimulation as when you were asleep, and then you wake up, wash, eat, and of course what you see and hear in the future What you smell, smell, and touch is no longer real, but you can't find any difference between today and yesterday.
The brain-in-the-tank thought experiment is a theory that cannot be overthrown or proven. There is also a neuropathy named Philip Dick, a famous science fiction writer. His works "Neuro Wanderer", "Dark Scan" and "Total Memories" mostly involve this kind of work. Later, this man was trapped in his virtual reality fantasy and became uncomfortable. Dialed, drinking all day long, unfortunately died young...

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eXistenZ quotes

  • Allegra: I suppose a smaller-caliber pistol would have to fire baby teeth.

  • Ted: Free will is obviously not a big factor in this little world of ours.

    Allegra: It's like real life. There's just enough to make it interesting.