At the end of the last century, that is, the era when the classic games such as "Super Mario Brothers", "Street Fighter", and "Double Dragon" that are popular all over the world have just been "moved". Whenever such a film is about to be launched, the first to be excited is the number of people. Numerous players - watching the heroes they once controlled on a huge screen, it's cool to think about it; the eagerly-awaited enthusiasm of players from all over the world has been combined into a craze that swept the world, making the film a social hotspot at that time. Fans who are not game fans will also walk into the theater with the mentality of "haven't eaten pork, but also watch the pig run", wanting to see the "fairness" that makes those players fall into crazy movies. Sadly, such times are fleeting. Although subsequent movies adapted from games, such as "Tomb Raider", "Resident Evil", "Final Fantasy", "House of Death", "Doom", etc. (series), whether it is investment, scene, or card The company and the publicity are getting bigger and bigger, but it is becoming more and more difficult to attract the attention of players and movie fans. It has become an indisputable fact: No, "The Sands of the Time of the Prince of Persia" and "Resident Evil 4" have gone from preparation to start-up and completion. , the launch has not become a major focus of public opinion, and relevant news may only be able to barely make it to the homepage of major portals during the release schedule; even more embarrassing for the producers of these films, after the release, the box office, comments "Double bad harvest", players and fans "double offense", has almost become the fate of game adaptation movies.
Along the way, how did the game adaptation movie fall into the field where "grandma doesn't hurt, uncle doesn't love"? As the old saying goes: Do your own sin, don't live. Still have to find the problem from the film itself. The script textbook says: The script is the foundation of a play. The script is undoubtedly the key to answering the above question.
The script of the game adaptation movie is really not easy to write: just follow the game plot completely, the lifeblood of the narrative art - "suspense" is gone, let's not talk about it, and the criticism of "lack of new ideas" is what drives the playwrights the most. Abandoning the entire game plot and starting from scratch, players will not be satisfied with their expectations for watching the game on the big screen, and it is conceivable to greet the film creator and the whole family when they leave the venue. Therefore, adapting the game plot, what to keep, what to add, and what the ratio of the two should be, all need to be considered extremely carefully. Looking at the game adaptation movies that have been released, it is fair to say that bad scripts account for the vast majority.
Let's start with "Hitman 47", the 2007 adaptation of the game of the same name, and take a look at the "face" of a bad script.
In terms of the background selection of the protagonist, the film abandoned the setting of the original game Killer 47 as a clone of genetic technology, and changed it to Killer 47 is an orphan cultivated by the killer organization since childhood. This can be regarded as a wonderful pen. By eliminating the "high-tech clues" in the original game plot, the film saves a lot of pen and ink used to explain scientific principles. Sadly, that's it for the screenplay.
The multi-tasking plot of the original game, which is more than 90 minutes long, cannot be fully absorbed. The creators of the film created a new single task for Killer 47: kill the fake Russian president. In all fairness, transplanting this task into the game may not be a good level, but putting it in this movie is definitely a failure: in my opinion, the macro-structural handling is appropriate (the front is loose and the back is tight), The logic of the micro details is flawed (the three killers who were sent together to kill 47 will point their guns at each other, etc.), the character creation is weak and weak (the killer's transformation from killing to indiscriminate killing is too blunt, prostitutes are not Seduction means complaining, nothing else, etc.), straightforward and deliberate symbolism (the relationship between the killer's religious appeal, self-salvation consciousness, and the symbol of the cross is too obvious, and its dramatic effect is too reluctant. For positive examples, please refer to "This killer is not too cold." "The Potted Flower of Killer Leon") These are the most criticized parts of this film, but they are not terminally ill. As a game adaptation film, the biggest mistake of this film is that in the selection of materials, the original game was wrongly abandoned. Soul: Secret Dive. Whether it was assassinating the real Russian president, infiltrating the guards of the fake president, or concealing his identity and entering the lair of drug lords, or carrying a body into the house of Interpol, the film did not explain how Killer 47 did it and the specific process. As everyone knows, the missing part of the film is the magic weapon of this game that keeps players up all night playing until dawn. If the "magic weapon" is thrown away, how can players buy it? ! Aside from the identity of the game adaptation film of this film, it is regarded as an ordinary film, which is also an extreme failure: abandoning the process of secret infiltration of the protagonist who is full of dangers and dangers, the film not only loses the ability to enhance the dramatic tension and increase the tension of the audience watching the film. Opportunity, at the narrative level, also caused a lot of narrative gaps for no reason - Killer 47 has really become a "ghost" that is everywhere and wants to go.
"Hitman 47" is already the yellow flower of yesterday, "The Sands of the Prince of Persia" and "Resident Evil 4" are about to be released, and "Silent Hill 2" has already been put on the agenda and other game adaptation movies that will start shooting , How can we avoid repeating the mistakes of the "previously deceased"? Chairman Mao taught us that there is no love for no reason in the world, and there is no hate for no reason. Every successful game must have a reason for its success. The creators of the movie should not be overconfident, and honestly carry forward the successful elements of the game in the form of movies. Let me ask, is it really difficult to copy? !
Liu Qiang Ai's "Killer 47" in Episode 110 of the Movie: Please follow the game!
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