1. The bullets of the aliens are extremely poor, and they can't hit anything. Even if you encounter a rocket attack, you will explode around to create a firework effect and set off the tension. In fact, you have plenty of time to avoid and withdraw without dying.
2. The blood of the opponent is very small, and it is normal to kill an alien with a few shots. Because it is very easy, it is not surprising that a grenade can kill a spaceship, and a rocket can kill an aircraft carrier-level boss in seconds. On the contrary, we have a lot of blood, and the middle and big moves will also go to half blood. If they are killed by seconds, it is usually a system bug.
3. The AI of aliens is low, and they will never find cover. Usually stand in the front row and shoot, so you have plenty of time to heal, and then stick your head out to deal with them one by one. When they show up behind you, they don't shoot first, they wait until you find out and turn around and shoot. With this kind of thoughtful AI, even rookie-level players can pass the level without obstacles.
Generally speaking, the enemy does not have a clear strategic plan. It is simply and rudely rushed into a city, wandering around, and then waiting for the protagonists to clear the scene.
Some may say that this setting seriously underestimates the intelligence of aliens. But what I want to point out is that as a gun-based game, refreshment and screen special effects are the most important, and you can't be too obsessed with the plot to reduce the player's refreshment. It is enough for players to leave a faint sense of emptiness in their hearts after they clear the level.
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