The reason why the game can attract so many people to indulge in it is not only the excitement of competition, but also the curiosity about unknown levels. Different operations will trigger different organs, and different organs will trigger different results. It is this unknown possibility that is fascinating.
"Lola Run" is also like a well-designed game, showing us the possibility of the film and the world.
The film was born in 1998, at the junction of the old and new worlds. The popularization of computers and the gradual rise of video games have brought new sensory shocks to young people. This film is also facing this trend, combining animation and reality, adding to the film. An unprecedented sense of game play. With a clever long-shot transition, the audience is naturally pulled from the real picture into the animation, not only explaining the situation when Lola went down the stairs, encountering the vicious dog three times, and Lola's different handling methods buried for the follow-up plot Foreshadowing, and at the same time, the crazy and absurd style of the film is suddenly erected. This novel audio-visual approach is an exploration of the possibilities of cinema.
The editing and soundtrack of the film are also serving "Shape the Game". In the process of running to the supermarket, Lola's compact and smooth picture sequence created a tense and urgent atmosphere: when the discarded red plastic bag fell, the red phone that fell back to its original place was connected, and the precise splicing point was completed at the same time. Scene transitions and plot twists are two tasks. Coupled with the restless and jumping electronic music, this kind of gamification greatly catered to people's pursuit of sensory stimulation at that time, and it was also a new attempt to film editing and soundtrack.
The sound and picture combination is also a highlight of the film's exploration of film possibilities. When Lola and her boyfriend robbed the supermarket and ran away, it was supposed to be a critical moment, but suddenly soothing and elegant music sounded, and the picture was switched to slow motion. All the urgency was instantly dissipated, and the cop movie instantly became a comedy. The same picture, different shooting methods and different soundtracks combine to form different effects, which is another possibility discussed in this film.
In terms of characters, the film also implements the concept of the game to the end. Many video game characters are named Lola, and it's self-evident that this name is given to the heroine. Lola's red hair and lethal scream are like the character settings in the game, making the character image more distinct and recognizable. In the film, Manny is waiting for Lola to save himself, which is more characteristic of the game. Manny is like a task that Lola urgently needs to solve. Lola has to overcome many difficulties to complete the task. In the process, every move of Lola will affect the final success or not.
The three-stage plot structure, just like the game level, fails and starts again, and the game ending has different results due to different operations. But the director did not simply apply the game mode to the movie, but increased the exploration of the possibility of the world. Lola's three runs have three different results. From the beginning, when Lola chooses to cross the vicious dog in different ways, the subsequent development of the story is like a chain reaction of dominoes, leading to different endings. Lola's actions not only affect the fate of herself and her boyfriend, but also affect everyone who passes by her. This tells us that while we are being influenced by the world, we are also influencing the world. We are both the players of the game, who control the game, and are also influenced by the design of the game.
We rule the world, and the world controls us.
"Lola Run" stands at the end of the 20th century and the beginning of the 11th century, waving goodbye to the past, and envisioning the possibility of the future with a new attitude. The attraction of the game lies in the curiosity about the unknown levels. The world is like a huge game machine. What are the possibilities of the world in the new century?
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