First of all, compassion is evil. Although the plot of each episode is different (in other words, although how to shoot n multiple planets are all the scenery of the earth, it is so wonderful, I can only sigh that the director is too good), but Shepard and his party seem to be easily taken by the enemy every time Countermeasures, and then PlayerUnknown's Battlegrounds. Such an arrangement cannot but say that it does increase the excitement of the story, and as far as the story is concerned, some situations are indeed unpredictable (for example, in a certain episode, Dr. Revere was infected by a robot virus, and Taylor was counter-controlled by the ghost, etc. Etc.) But most of the cases are the trouble caused by the transitional compassion (or democracy should be said). For example, that Koyal (sneak attack on Atlantis, snatch zpm) was captured every time because of Shepard’s democracy and then came back to make trouble (not only trouble, but also caused Xue every time. Pade is almost reimbursed). And the guy who used a certain kind of herbal medicine and gained great charm (the name forgot), almost ruined Atlantis, but left like a free man under Shepard's mercy again. The handsome guy who followed Shepard in the first season later became a sergeant with black eyes; the half-man and half-ghost Michael (who repeatedly caused trouble, first inexplicably destroyed Atlantis, and then transformed into a human In the ghost of the world, he created a mutiny, and finally created a monster, completely ruining a colony); in the fourth season, the cosmic nation (the nation living on the spaceship) beauty (obviously sucked up, it was Shepard who made the ghost "vomit" "Come out", and finally became a prisoner), all of which are Shepard's "democratic" works. Just imagine, if the big beauty in the spaceship didn’t release Shepard and took him into hyperspace; when did Koyat really pull the flight; the “charm” old man ordered Shepard to be executed on the spot instead of Close it up; ... if there are too many, Shepard will hang it up, and if Shepard can be a little bit cruel and deduct a few more flights, then these crises will not exist. However, it may be the blessing of the pig's feet immortality theorem, or the reason why the "benevolent" is invincible, so Shepard survived miraculously, but every time he was bitten to death by his own tiger (and repeatedly" The feeling of "biting" is really awkward.
Of course, the splendor of the plot can definitely make up for this shortcoming. I believe that the reason why we are staring at the screen in each episode is definitely not because we need to watch the subtitles. Watching this TV series reminds me of a very popular game now ~ me2 (or called Mass Effect 2). It is full of great similarities. The "Star Gate" in the game was also built by a long-going ethnic "Pluoxian". Secondly, humans have also discovered the base of the Prossen-God fort (analogous to Atlantis) outside the earth. Any story needs a hero, the hero in the game is also called "George Shepard"; there is also a mysterious and powerful enemy in the game ~ reaper (compared to the ghost); more interesting is the reaper The main goal is to collect humans (just not for food); in the TV series, the victims are sealed in a film like cocoons, and the people in the game are sealed in small boxes like honeycombs; there are a group of humanoids in the story. Robots~Replicas, there is also a human-looking robot race geth~Ghaith in the game; in the fourth season, a new race led by a big beauty living on a spaceship, an alien race in the game is Jie Si drove out of his homeland and became a cosmic wanderer. TV series and Mass Effect really have to make people feel that there is a certain relationship between them. Perhaps the success of the latter is the extension of the former in the direction of the game.
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