The previous narrative is a little too long, and Laura has always been a brave heroine. The game is adapted from the game. In fact, I want to see more exciting scenes of where Laura falls (fog). In the whole play, there is only one part of the river plane that makes me feel that it is the tense and real feeling in the game, and when I see it, I feel like I start to enter the ancient tomb I imagined (the ship is not bad when it encounters a storm, but I don't think Lara The thrill of being in distress and then performing a stunt to escape is fully demonstrated). It would be better if there were more scenes similar to those in the game. The degree of restoration of the surrounding environment on the plane is very high, which is similar to that in the game. There are also the most iconic bows and mountaineering picks. The number and timing of the bows are barely acceptable, but the mountaineering picks are only used once when they escaped. You must know that the sound of the mountaineering pick "ding" hitting the wall is Very resonant. The foreshadowing wasn't perfect either. Laura's bow training when she was a child was a little abrupt, and she was barely able to connect with the back. Several of the puzzles presented are also not very prominent (perhaps there is a puzzle that can represent Laura better than the color puzzle?). Generally speaking, it can only be average, and it does not perfectly express the feeling in the game, and the core scenes such as Lara climbing the wall are relatively few. The plot of the adaptation is also average, and it does not resonate well with gamers. In short, the core of Tomb Raider does not stand out. Wish there were more shots in the jungle. (gamer perspective)
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