In the first 10 minutes of the movie, various light sources were developing the plot description. I am afraid that the work of making the green set of the storyboard is far better than writing the script and actually shooting.
The almost black picture-the figure that shuttles between the spotty lights, shining at close range on the soldiers' faces and shoulders, turning them into sculptural fluorescent lights, and the red flashing creates an alarm of anxiety on the colorful icons Lights, the shadows of helicopter rotors flashing quickly on the wings, the HUDs flashing green on the guns, the entire row of lights deliberately placed at the elevator entrance of the transfer station, and the final battle "hide and seek" takes up the flash of each lens. , And even deliberately made guns with a flat reflective surface at any angle... The
whole film only has very few particularly bright or particularly dark pictures, and the intertwining and switching of different light sources helps the storytelling very well-such as the heroine Rarely under a chaotic light source, the reflections of her blonde hair are also particularly eye-catching. In the later period, there were several sets of shots that crossed the cold and warm light sources, which violently aroused the emotions of the audience along with the plot.
Anyone who has played "DOOM" in depth and has played many other games will know that this movie captures the visual key to Doom. For an audience who likes these details, that's enough, and the film did not disappoint.
Looking back at the history of DOOM games, the biggest innovation has always been the use of light and shadow.
The first-generation changing light source, the second-generation motion light source, and the third-generation real-time hard-solving light source...
If you are not just doing utilitarian research in DOOM, or just enjoying firing, but have been moved by the light and shadow of DOOM, you should understand , This film is really exciting. Those various ingeniously set up artificial light sources and narrow spaces make the vision more addictive, except for the sewer field where there are artificial light and shadows intertwined almost everywhere, this is DOOM!
The protagonist enters the main angle of view and shoots and finally enters the elevator. The alarm light flashes is the most typical segment. The angle of view changes rapidly. The screen is full of various artificial lights. This concept of light and shadow expression is always carried out in this film, especially in those small spaces, where large areas of shadows and reflective surfaces cut the screen, which is also the most exciting part of the game DOOM3.
There are very few such shots in similar movies "Alien" and "Resident Evil", and the lighting is stable and single. In the first generation of "Alien", there was a set of shots where the protagonist escaped under the multiple light sources of the alarm lights, but the lights were too much, and they seemed very anxious. In fact, the camera did not make good use of these lights and shadows to promote the plot.
It can be said that those who said that "DOOM" copied the first two did not understand the unique language of "DOOM". The momentum of "DOOM" is the fierce battle of professional fighters under unknown pressure, not the fleeing for their lives in panic.
If there is something "worse" in this film compared to the other two, it is that these tough guys give people too much sense of security, just like the game with the conflicting themes of "iron and blood" and "horror", if not just The newbies of medicine disrupted the formation, and some laymen intervened indiscriminately. The protagonist's battle team was almost impeccable, and after the blow, he immediately did the right thing-sort out the formation, concentrate the troops, and evacuate the civilians. After the blacks learned about the mode of infection, the entire combat team also made tactical adjustments, and the subsequent losses were almost all caused by the enemy's continuous strengthening and absolute superiority in pure power.
And if "DOOM" also uses the filming methods of "Resident Evil" and "Alien", using a fixed daylight or a single light source in an open outdoor scene, the protagonist will be chased and fleeing everywhere. Simply giving a sense of panic, do you think that is still "DOOM"?
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