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Nina 2022-04-23 07:05:41
death alice
It's a big production, and it feels good. The first three episodes are very capable, and I am thrilled. The last few episodes are a little bit stretched, but it's okay. The levels in the later episodes are a bit too simple, and they are more about sorting out the relationship between the seashore.
I...
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Kayley 2022-04-20 09:02:52
The Importance of Pattern and Vision from "The Dying Kingdom"
Just imagine that "Alice in the Dying Kingdom" didn't air all at once, it must be a disappointment
The main reason I think is the control of the pattern
The screen is one of the highlights of the play apart from human nature. The script skills and special effects of the first two episodes are really...

Aya Kitai
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Randi 2022-02-04 08:02:09
It's more pleasing to the eye if Tsuchiya doesn't play the manga instead
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Melisa 2022-03-27 09:01:23
The sense of collapse in "Battle Royale" stems from the explicit power confrontation. The design of the game rules is only a tweak. From the most destructive N-th power explosion a little bit tightened to the tiny pain at the end of the day is the core. With the reciprocal of the number of life, the will is lost at the same time, so a feeling of powerlessness like sand particles slipping away in the palm of the hand is generated. Taking "Alice in Borderlands" as the typical setting of hunting and escaping, it goes in the opposite direction, explaining old mysteries with more complicated lies, falling into an unsolvable loop of loopholes, and then reaching some kind of reunion by means of the chosen fish that slip through the net. We are used to seeing the sublimation of the theme from the shallow to the deep, and the most moving thing is often that the broken mirror is difficult to reunite.