Shrek 2 Facial animation system expresses subtle and complex expressions

2021-10-18 09:27
In the past, CG characters were always hard to escape from stiff movements and false expressions. This can be said to have been greatly improved in "Shrek 2". The "facial animation system" developed by DreamWorks is the hero behind the scenes. Its complex layering system can express the inner emotions conveyed by the characters' facial expressions.
The modeler first creates a skull for the character on the computer, then adds a piece of muscle, and finally skin. After skinning, the facial skin echoes the muscle control handles, allowing the animator to capture the desired expression. Shrek’s muscles have increased a lot compared to the first episode. There are 218 pieces on the face alone, and a controller called "megacontrols" is also applied to make complex expressions such as clenching the teeth and making subtle changes to the entire face. Achieved.
<< Foxtrot evaluation action Shrek 2 Advanced lighting technology >>
Extended Reading
  • Kaitlyn 2022-04-23 07:01:09

    It continued the style of the first part, but did not continue the classic of the first part.

  • Stephon 2022-04-20 09:01:08

    This collection is an absolute classic. Revisiting BD-Rip 13/05/07

Shrek 2 quotes

  • Shrek: Hi. I'm here to see...

    Receptionist: The Fairy Godmother? I'm sorry, she's not here right now.

    Fairy Godmother: [on intercom] Jerome! Coffee and a Monte Cristo! Now!

  • Donkey: Shrek and I drank this potion and well, now... we're sexy!

Contact Us

The content source of this page is from Internet, which doesn't represent Dogesflix's opinion. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 workdays after receiving your email. If you find any instances of plagiarism from our website, please send an email to: info-contact@dogesflix.com and provide relevant evidence. A staff member will contact you within 2 working days.

More Articles

Recommend Articles