Indie Game: The Movie filming process

2022-02-04 08:14
"Indie Game: The Movie" has a large number of scenes showing interview clips of independent game workers. For example, at the beginning of the film, Chris Dahlenexplained the definition of an independent game, and from the beginning The overall structure of the documentary, there is a segment repeated twice at the beginning and end of the film, which is the game philosophy he stated by Jonathan Blow, which echoes before and after. The film shows the story of the game workers in the form of flashbacks, focusing on the 7 months after the story of "Meat Brother" at the beginning   .
Jonathan Blow, creator of Braid , was already a celebrity withwhen he worked on Indie Game: The Movie. Because "Breakthrough" was released in 2008, and "Indie Game: The Movie" was filmed from spring to fall of 2010, the film crew was naturally unable to record its development on the spot. In the film, Jonathan Blow often appears in a detached image: he is successful, sometimes sitting in a corner cafe fiddling with a game engine, sometimes standing in front of an ergonomic keyboard to debug code, and sometimes in a kind of person. , telling the camera about his game philosophy .   
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Extended Reading
  • Frank 2022-03-19 09:01:11

    Whether it's a tech nerd, a movie nerd, or something else, you'll always find some psychological counterparts to this kind of movie. A lot of times, getting recognition is more exciting than money, which is why the film moves me from an inspirational perspective. A group of people who are addicted to their own world and whose innocence is still innocence pursue their dreams. Just like the game FEZ, the film first shows the common side of them, and then the other aspects of family affection, childhood, and vulnerability, and the whole person is three-dimensional.

  • Lionel 2022-03-25 09:01:23

    After reading it, I was very moved. I recommend it to Yao Ping. He will definitely be very touched. There are also game designers who have received good reviews but are still unhappy, just because the game reviews list the good things that are not what the game designers think are good, and they miss the point, so they originally thought that making games can gain a kind of communication and understanding with others. , the result is still not fully achieved.

Indie Game: The Movie quotes

  • Edmund McMillen: My whole career has been me, trying to find new ways to communicate with people, because I desperately want to communicate with people, but I don't want the messy interaction of having to make friends and talk to people, because I probably don't like them.

  • Tommy Refenes: The things I've sacrificed are social. You kind of have to give up something to have something great.

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