After studying the prototype of the animal, the designer draws sketches on paper, such as expressions, movements, etc.; after the sketches are completed, they are handed over to the mold department. They are responsible for making 3D mud embryos of animals. The first step when generating an animated image of the mud embryo is to build a net on the surface of the mud embryo. Through the intersection between the lines and the line, the computer generates countless curves at different intersections so that the shape of the mud embryo can be recognized.
Next, a 3D animationis needed to create an image like an X-ray, and the animal's muscles and skin can be clearly seen. In this way, the rigger knows how the skin and muscles are connected, and controls them, and the animation department can move parts of the body. Simultaneously with the binding, there is also a group of material personnel who design the animal's fur, material, etc., such as the color of the eyes, the length of the fur, and so on. After the binding and material departments are completed, the two parts can be combined for animation simulation.
After several months of design, I finally went to the computer animation production department. The movements of animals such as walking, running, eating and sleeping are all done by animation. Finally, the lighting team must design the best lighting effects for the animals, just as they do in real life.
After all this is done, all that is left is rendering. Rendering can achieve the best animation effect.