eXistenZ creative background

2021-12-09 08:01
The creative inspiration for the story in the film came directly from the situation of fugitive writer Saman Rushdie. David Cronenberg met with Rushday in 1995 to discuss whether games would become an art form. After that, Cronenberg was born. An artist suddenly found himself on the blacklist of assassinations and had to evade the idea of ​​hunting. He believed that game design could rise to an artistic level, so he decided to make the story protagonist a game designer; when he started writing At the time of the script, the original idea was about game designers evading fanatical players, but as the storyline gradually unfolded, Cronenberg desperately allowed the protagonist to enter the game he created, and the players wanted to integrate into the game world as much as possible. On the basis of a further step, the game in the film can not only implant the nervous system, but also want to occupy the people who enter the game. This also covers the two themes that he has always been fond of, "the limit of people's creative level of reality" and "creative behavior will endanger the creator". 
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Extended Reading
  • Federico 2022-04-21 09:02:10

    3.5 Audio-visual coolness and bad taste are full. The strong setting of the double text is amazing at the end, and the paradox of interpretation lies in the fact that story A is given too little meaning to judge whether it exists or not, while the rich nature of the text of story B requires the existence of story A as a premise. ..

  • Jerald 2022-03-27 09:01:06

    When I watched it for the first time, I didn't play online games and was confused. With the advancement of the times, everyone understands that the biological access system is no longer science fiction (of course, it's not that good/bad that everyone has to be plugged in and lubricated first.) Lah), open world to explore freely, close to reality but not the same (remember that Mamoru Oshii's "Avalon" also regards real scenes as a level higher than the sci-fi world) is also a general trend, and flesh and bone art props are always the favorite. However, after reading it, I still don’t understand how the game is played and how active the players are. Shouldn’t it be to assign characters to experience the plot, or to automatically generate the plot based on the access to human brain consciousness, but Goose personally thinks that DC just thinks about it. The plot is too lazy to set the rules of the game, so it doesn't make much sense to study whether the characters leave the game orz a bit funny about Videodrome's self parady.

eXistenZ quotes

  • Gas: God - the mechanic!

  • Allegra: [looking at a mutated lizard] Sign of the times...

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