Black Mirror: Bandersnatch movie plot
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Francesco 2021-12-02 08:01:30
All branches are traversed. The form is far greater than the content. In addition to high-definition shooting, you tell me how this is different from the early text/live-action adventure games. The meta-game per capita plays with the fourth wall, and the fourth wall has nothing new to say. I thought that there would be a lot of different choices to decide which ending and the fate of each character you entered. In fact, it is a main line and many short branches. After reading the branches, you will be forced to go back to the main line and continue walking. Fake choices and rings, not choices. The logic is simple and lacks complexity. Ask the creator and some audiences to play Japanese-style avg, mass effect, dragon, Stanley prophecy, and see what the same type of game has developed 10 years ago. Choosing left and right makes the protagonist even worse, and then complain to me that without free will, I can always help you turn off the webpage. However, what is the difference between free will, which can only be embodied by closing the webpage, and an exploitative film with no options for interaction?
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Soledad 2022-03-29 09:01:03
The form is too much greater than the content, the plot is not very good, and the handle of the ps4 netflix has been vibrating at the critical moment is too scary... I really just want to watch a smooth movie and don't want to choose the life of the protagonist! (And the selection is also divided into right and wrong, and it is really annoying to have to re-select if it is wrong.
Black Mirror: Bandersnatch quotes
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Colin Ritman: There's messages in every game. Like Pac-Man. Do you know what "Pac" stands for? P-A-C: program and control. He's Program and Control Man. The whole thing's a metaphor. He thinks he's got free will, but really he's trapped in a maze, in a system. All he can do is consume, he's pursued by demons that are probably just in his own head and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is, it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?
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Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.
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"What are we talking about when we talk about art and technology" (B: Sadness High Cold Edition)
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The life cycle of a traffic star
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Even if life can be corrected, the ending may not be happy!
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"Black Mirror: Bandersnatch" simple afterthought (no spoilers)
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Mastering c++ in 30 days left me with nothing.....