Black Mirror: Bandersnatch movie plot

2021-12-02 08:01
The story of the film is set in 1984. A young programmer, Stephen, adapted a fantasy novel with a complicated plot into a video game, but the disturbing challenge ensued-he began to lose the distinction between virtual and reality.
At the beginning of the trailer, Stephen talked with a psychologist, saying that he always had some vivid dreams and showed him taking pills. Then the story unfolds, Stephen adapts a crazy novel into a game, the author of this novel once cut off his wife's head. "When you need conceptual ideas, you need something crazy," his colleague told him. Then we saw him flush the pills prescribed by the doctor into the toilet.
Stephen threw himself into the project, but something terrible happened. Finally, the old lady on the TV screen said, "Your destiny has been appointed-you can't control it". I don't know what exactly is it?
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Extended Reading
  • Gregorio 2022-03-26 09:01:05

    Four unlike products, extremely boring

  • Elmira 2022-03-28 09:01:03

    The fact that Black Mirror was bought by Netflix finally came to fruition today. A way of watching movies that is unique to this era. (It is a movie with an IMDB number instead of a game. Or at some point in the future, the classification between the two will cease to exist.) As if after you and I choose a plot line that can communicate directly with the protagonist, The so-called fourth wall was completely taken down by Netflix, even telling the protagonist that he was on the set itself. From Truman's world to Bandersnatch, whether it's surveillance conspiracy theories or demons, "players seem to have a choice, but they will eventually go to the ending that I set for them", get rid of the common [whether free will exists] In addition to the metaphysical speculation of [whether this universe is a deterministic universe], the creator also used the protagonist's mouth to talk about the pain of being trapped in the shackles of thinking and the confinement of time and space when making movies/playing games. Maybe that jump in time to today, where a Netflix programmer tries to (again) inherit Bandersnatch's legacy and ends up also going too far, is the most complete ending. And this ending, like all others, is a warning: Pac-Man doesn't try to touch the edge of the world.

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?

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